Search found 4 matches
- 26 May 2022, 06:06
- Forum: G-SYNC
- Topic: Absurd G-sync Microstutter
- Replies: 16
- Views: 22330
Re: Absurd G-sync Microstutter
Frametime spikes occur when even a single frame takes longer than a single refresh cycle to render and display. The appearance of stutter in these instances is caused by the previously completed frame repeating its display once or more while it waits for the next frame to finish rendering (and ...
- 25 May 2022, 04:41
- Forum: G-SYNC
- Topic: Absurd G-sync Microstutter
- Replies: 16
- Views: 22330
Re: Absurd G-sync Microstutter
I figured out that the spikes i get in TimerBench is when the scene changes, like a loading screen so those spikes on the graph are not my problem.
Yesterday i put my game (diabotical afps) to buffer 2 frames instead of 1. The effect is a bit more sluggish mouse feel but it seems to remove the ...
Yesterday i put my game (diabotical afps) to buffer 2 frames instead of 1. The effect is a bit more sluggish mouse feel but it seems to remove the ...
- 24 May 2022, 16:11
- Forum: G-SYNC
- Topic: Absurd G-sync Microstutter
- Replies: 16
- Views: 22330
Re: Absurd G-sync Microstutter
Today i found the "TmerBench" tool and got some interesting results. Would this maybe explain why i notice hickups/judder from time to time?
- 24 May 2022, 06:51
- Forum: G-SYNC
- Topic: Absurd G-sync Microstutter
- Replies: 16
- Views: 22330
Re: Absurd G-sync Microstutter
I think you and me are in the same boat.
I have stable 355fps gsync and rock solid frame times with a maximum jitter of 0.1
Even though i get vertical tearing from time to time. Some times is very smooth, and then all of a sudden it starts to mini/mico-stutter with some vertical judder.
I have ...
I have stable 355fps gsync and rock solid frame times with a maximum jitter of 0.1
Even though i get vertical tearing from time to time. Some times is very smooth, and then all of a sudden it starts to mini/mico-stutter with some vertical judder.
I have ...
