Search found 9 matches
- 21 May 2023, 08:35
- Forum: OLED Displays
- Topic: Pixel Density & Manual Pixel Refresher Questions
- Replies: 3
- Views: 2021
Re: Pixel Density & Manual Pixel Refresher Questions
"1080p is too blurry for 32in but ok for 27in" which to me implies the user sits at identical distances no matter the display. Which can happen if user is super limited on flexibility of their setup, but usually seems like an unrealistic use case given how often it's brought up. If you move the mon...
- 21 May 2023, 08:13
- Forum: OLED Displays
- Topic: Pixel Density & Manual Pixel Refresher Questions
- Replies: 3
- Views: 2021
Pixel Density & Manual Pixel Refresher Questions
Got a lot of confusion here so bear with me on the many questions that need answering: 1. I see a lot of people talk about pixel density as if it's a major factor in image sharpness. (I even see some people think pixel density is dependent on viewing distance, which is absurd.) I don't agree with th...
- 21 May 2023, 08:00
- Forum: OLED Displays
- Topic: LG 27" 1440p 240hz OLED Ultragear 27GR95QE
- Replies: 132
- Views: 226172
Re: LG 27" 1440p 240hz OLED Ultragear 27GR95QE
Remember, dialing the nits back by half or two-thirds, during desktop use, can actually add 4x-10x+ more lifetime to your OLED, pushing it beyond your purchase-lifetime of your OLED. What do you think the curve is for brightness? 35 -> 70nits = 1/4th lifespan and how do you find out? I tried to loo...
- 19 May 2023, 04:40
- Forum: OLED Displays
- Topic: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
- Replies: 12
- Views: 5657
Re: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
First, thanks for the thoughtful reply. I wish my experience was as positive as yours regarding VRR flicker. Heavily modded Skyrim is my main game and will continue to be so for a very long time. There are flaws that show up w/ VRR flicker that I've not experienced with my only LCD IPS monitor (27g...
- 19 May 2023, 01:28
- Forum: OLED Displays
- Topic: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
- Replies: 12
- Views: 5657
Re: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
When you say that VRR flicker is less visible on 240hz OLEDs, does this require achieving 240fps or does simply having the newer panel or 240hz refresh rate minimize the VRR flicker? How does it reduce the issue? Well, it's hard to answer this one. Fluctuations between 100<->200fps has less gamma f...
- 16 May 2023, 02:51
- Forum: OLED Displays
- Topic: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
- Replies: 12
- Views: 5657
Re: Is having hardware G-Sync all that important these days? Also, just how big of a problem is burn-in?
The LG version of 240Hz OLED has been longevity-tested with office applications. I Visual Studio on my 240Hz OLED now. BTW, the new RTINGS OLED test show that the latest LG-branded C2 OLED is much more burn-in resistant. There is a risk, but frankly, OLED is now office-ready if you don't drive it h...
- 16 May 2023, 02:48
- Forum: OLED Displays
- Topic: VRR Gamma w/ OLED and Workarounds
- Replies: 6
- Views: 4862
Re: VRR Gamma w/ OLED and Workarounds
Just noticed there is a new OLED forum section. I think this post might fit better in that section. Oops. I read just now also that Chief Blur Buster thinks 240hz OLED displays have less VRR gamma issues vs 120hz.
- 15 May 2023, 03:27
- Forum: OLED Displays
- Topic: VRR Gamma w/ OLED and Workarounds
- Replies: 6
- Views: 4862
VRR Gamma w/ OLED and Workarounds
Hi, I just got a LG c2 OLED TV that does 120hz. I notice VRR gamma flickering w/ frametime variances in games. In Skyrim, most of the time such variances are actually brief stutters from navigating game menus rather than regular gameplay (running around, attacking enemies). Because the game is bette...
- 19 Nov 2022, 08:44
- Forum: Input Lag / Display Lag / Network Lag
- Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
- Replies: 94
- Views: 92765
Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
I have games that are CPU bound maybe 80% of the time and GPU bound 20% of the time. Should I just enable Reflex if game supports it just in case it helps? I think the answer hinges on whether Reflex has any negative side effects. I heard ULLM can increase stutters when CPU can't keep up. Same idea ...