Search found 19 matches

by aMunster
07 Mar 2015, 21:15
Forum: G-SYNC
Topic: G-Sync: One Year Later
Replies: 27
Views: 23622

Re: G-Sync: One Year Later

writer21 wrote:Thanks for the suggestions but I've tried everything that was said and still no go. I've used both the launcher and steam exe with no luck.
Again, message me on QL or IRC (Quakenet) and I'll help you out. Same nickname throughout.
by aMunster
13 Feb 2015, 19:59
Forum: G-SYNC
Topic: G-Sync: One Year Later
Replies: 27
Views: 23622

Re: G-Sync: One Year Later

I just tried Gsync on Quake Live at 144hz (com_maxfps 250) and there was this terrible mouse driven stuttering. Like, if I'm walking straight through a hallway or just strafing through without turning, no biggie, it's smooth. But when I'm turning, I can see a very distinct stutter. It was bad enoug...
by aMunster
13 Feb 2015, 19:41
Forum: G-SYNC
Topic: G-Sync: One Year Later
Replies: 27
Views: 23622

Re: G-Sync: One Year Later

So what's probably better for quakelive-gsync or freesync? for quake, crt probably :D That's the thing. A CRT or a flawless strobed backlight LCD screen is really nice for Quake, but I gave it up in favor of smoothness. I don't have a way to prove one is better than the other. The game is extremely...
by aMunster
13 Feb 2015, 19:34
Forum: G-SYNC
Topic: G-Sync: One Year Later
Replies: 27
Views: 23622

Re: G-Sync: One Year Later

I still didn't get Gsync to run with quakelive. Maybe eventually it will happen. Sorry, didn't check into this thread for a while. Here are the Nvidia and Quake settings I think are relevant to making G-Sync work: [*] As far as I know, G-Sync works with all "proper" fullscreen games, including both...
by aMunster
25 Jan 2015, 14:25
Forum: G-SYNC
Topic: G-Sync: One Year Later
Replies: 27
Views: 23622

G-Sync: One Year Later

This is a quick note on my impressions of G-Sync / ULMB one year later. My primary game is Quake Live. Despite it being a twitch game with no frame rate issues, I've switched away from ULMB. I prefer the smoothness of G-Sync. When I'm not using G-Sync I notice how much the game tears, even with a so...
by aMunster
31 Jan 2014, 14:29
Forum: General — Displays, Graphics & More
Topic: 4K isn't enough to nudge broadcasters beyond 720p [yet...!]
Replies: 16
Views: 15804

Re: 4K isn't enough to nudge broadcasters beyond 720p [yet..

Here's another angle - piracy. How does 4k affect piracy? In my mind it is easier for broadcasters to provide 4k than it is for pirates to handle it. Rendering already takes a substantial amount of time for 720p and 1080p encodes, especially since some items are broadcast in the godawful 1080i mode....
by aMunster
16 Jan 2014, 16:38
Forum: G-SYNC
Topic: G-Sync on the desktop
Replies: 8
Views: 9247

Re: G-Sync on the desktop

An arbitrary Direct3D game app with your choice of executable inside it would work great.

I read that Source games should be run at a multiple of 66, the server tick rate.
by aMunster
16 Jan 2014, 15:18
Forum: G-SYNC
Topic: G-Sync on the desktop
Replies: 8
Views: 9247

Re: G-Sync on the desktop

I haven't had much time to test the monitor with multiple games. ULMB feels better than software 2d Lightboost. This could be a placebo. At a minimum it's easier to use. One button toggle is convenient! I've started to use 250fps in Quake Live - It looks like the sound bugs I mentioned do not affect...
by aMunster
15 Jan 2014, 19:21
Forum: G-SYNC
Topic: G-Sync on the desktop
Replies: 8
Views: 9247

G-Sync on the desktop

Is there a way to run G-Sync globally, such as on the desktop? I can't seem to get it to activate with Runescape. The game is directx based and can be run in fullscreen, but G-Sync doesn't want to activate.

Also, both ULMB and G-Sync look great.