Search found 21 matches
- 09 Feb 2014, 17:06
- Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
- Topic: ROLL CALL: Who uses LightBoost=10%?
- Replies: 61
- Views: 89094
Re: ROLL CALL: Who uses LightBoost=10%?
I've been running at 10% since I received my VG248QE earlier in January. I play a variety of rpg, rts and largely shooters and have noticed nice difference since testing at 100% in retrospect ( also cant' handle the brightness at 100% ) On titles that can be ran at 120fps constant, its great ( I sac...
- 13 Jan 2014, 03:35
- Forum: General — Displays, Graphics & More
- Topic: Maximum Pre-rendered Frames and how it works
- Replies: 9
- Views: 15784
Re: Maximum Pre-rendered Frames and how it works
You can override it in NV Inspector. For all around compatibility's sake NV disable altering it via their CP. 2 can work with 2 way SLI but 1 will starve the gpus for information and thusly cripple performance in many cases. 3 and 4 way configs are even more reliant on a deeper setting to perform to...
- 12 Jan 2014, 21:27
- Forum: General — Displays, Graphics & More
- Topic: Benq Monitors for Console Gaming (PS4)
- Replies: 18
- Views: 23016
Re: Benq Monitors for Console Gaming (PS4)
For console use I would just get a cheap 2ms response time low input lag 60hz 1080p LCD. This 100%. Most TVs have insane amounts of post processing that add a lot of input latency and contribute even to ghosting. Unless you want the whole big TV and couch experience, a fast 23-24" 1080p 60Hz displa...
- 12 Jan 2014, 17:34
- Forum: General — Displays, Graphics & More
- Topic: Maximum Pre-rendered Frames and how it works
- Replies: 9
- Views: 15784
Re: Maximum Pre-rendered Frames and how it works
It is worth noting, to work efficiently, SLI requires this be left untouched, downwards anyways (which is the default of 3)
- 07 Jan 2014, 22:30
- Forum: Offtopic Lounge
- Topic: Low latency Keyboards
- Replies: 22
- Views: 29918
Re: Low latency Keyboards
In my WoW days I used alot of modifiers while playing to manage all the skills, as well as targeting, moving etc. It was quite easy for me to hit 5 or 6 keys at once :shock: It was what personally led me to getting my first board when I was younger because I was running into issues with limited roll...
- 07 Jan 2014, 22:23
- Forum: General — Displays, Graphics & More
- Topic: We need sub-millisecond persistence (<1ms) strobe backlights
- Replies: 28
- Views: 35207
Re: We need sub-millisecond persistence (<1ms) strobe backli
Got to love shutting down those non believers 8-) I cringe every time I see someone getting shot down on forums when seeking higher refresh and framerates (ie, "LOL why do you need more than 30fps? Humans can't see more than 30fps! *insert more uneducated bull crap here*") So all that said by the so...
- 06 Jan 2014, 22:48
- Forum: General — Displays, Graphics & More
- Topic: G-SYNC Upgrade Board Giveaway - FIVE boards! [complete]
- Replies: 161
- Views: 135268
Re: G-SYNC Upgrade Board Giveaway - FIVE boards!
Shooter wise, I've been able to get most pegged at 120, but like you said things such as Crysis 3 ( Metro Last Light and Arma III as well), that's just not going to happen. Myself I play Guild Wars 2 a lot and it is extremely cpu limited ( and scales horrible with higher end hardware and multiple gp...
- 06 Jan 2014, 08:39
- Forum: Input Lag / Display Lag / Network Lag
- Topic: How does limiting 2 fps below refresh rate help mouse lag?
- Replies: 30
- Views: 58421
Re: How does limiting 2 fps below refresh rate help mouse la
Got it. Thanks again
- 06 Jan 2014, 02:15
- Forum: Input Lag / Display Lag / Network Lag
- Topic: How does limiting 2 fps below refresh rate help mouse lag?
- Replies: 30
- Views: 58421
Re: How does limiting 2 fps below refresh rate help mouse la
that dont get the input lag penalty when crossing the cap boundary. There is no one-size-fits-all rule for all games. It is very game/configuration dependent. Do you have anything more you can add regarding this? Im trying to better understand the how and why of this in my pursuit of optimization. ...
- 05 Jan 2014, 23:42
- Forum: Offtopic Lounge
- Topic: Low latency Keyboards
- Replies: 22
- Views: 29918
Re: Low latency Keyboards
Ive been using mech boards via PS/2 for a few years now. Basically PS/2 is interupt based where as USB uses polling. The biggest difference though is the ability for PS/2 to accept full key rollover on supported board matrixs (basically any mech board will have full N key rollover, a few dont still ...