Search found 21 matches

by Chickenfeed
09 Feb 2014, 17:06
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: ROLL CALL: Who uses LightBoost=10%?
Replies: 61
Views: 89094

Re: ROLL CALL: Who uses LightBoost=10%?

I've been running at 10% since I received my VG248QE earlier in January. I play a variety of rpg, rts and largely shooters and have noticed nice difference since testing at 100% in retrospect ( also cant' handle the brightness at 100% ) On titles that can be ran at 120fps constant, its great ( I sac...
by Chickenfeed
13 Jan 2014, 03:35
Forum: General — Displays, Graphics & More
Topic: Maximum Pre-rendered Frames and how it works
Replies: 9
Views: 15784

Re: Maximum Pre-rendered Frames and how it works

You can override it in NV Inspector. For all around compatibility's sake NV disable altering it via their CP. 2 can work with 2 way SLI but 1 will starve the gpus for information and thusly cripple performance in many cases. 3 and 4 way configs are even more reliant on a deeper setting to perform to...
by Chickenfeed
12 Jan 2014, 21:27
Forum: General — Displays, Graphics & More
Topic: Benq Monitors for Console Gaming (PS4)
Replies: 18
Views: 23016

Re: Benq Monitors for Console Gaming (PS4)

For console use I would just get a cheap 2ms response time low input lag 60hz 1080p LCD. This 100%. Most TVs have insane amounts of post processing that add a lot of input latency and contribute even to ghosting. Unless you want the whole big TV and couch experience, a fast 23-24" 1080p 60Hz displa...
by Chickenfeed
12 Jan 2014, 17:34
Forum: General — Displays, Graphics & More
Topic: Maximum Pre-rendered Frames and how it works
Replies: 9
Views: 15784

Re: Maximum Pre-rendered Frames and how it works

It is worth noting, to work efficiently, SLI requires this be left untouched, downwards anyways (which is the default of 3)
by Chickenfeed
07 Jan 2014, 22:30
Forum: Offtopic Lounge
Topic: Low latency Keyboards
Replies: 22
Views: 29918

Re: Low latency Keyboards

In my WoW days I used alot of modifiers while playing to manage all the skills, as well as targeting, moving etc. It was quite easy for me to hit 5 or 6 keys at once :shock: It was what personally led me to getting my first board when I was younger because I was running into issues with limited roll...
by Chickenfeed
07 Jan 2014, 22:23
Forum: General — Displays, Graphics & More
Topic: We need sub-millisecond persistence (<1ms) strobe backlights
Replies: 28
Views: 35207

Re: We need sub-millisecond persistence (<1ms) strobe backli

Got to love shutting down those non believers 8-) I cringe every time I see someone getting shot down on forums when seeking higher refresh and framerates (ie, "LOL why do you need more than 30fps? Humans can't see more than 30fps! *insert more uneducated bull crap here*") So all that said by the so...
by Chickenfeed
06 Jan 2014, 22:48
Forum: General — Displays, Graphics & More
Topic: G-SYNC Upgrade Board Giveaway - FIVE boards! [complete]
Replies: 161
Views: 135268

Re: G-SYNC Upgrade Board Giveaway - FIVE boards!

Shooter wise, I've been able to get most pegged at 120, but like you said things such as Crysis 3 ( Metro Last Light and Arma III as well), that's just not going to happen. Myself I play Guild Wars 2 a lot and it is extremely cpu limited ( and scales horrible with higher end hardware and multiple gp...
by Chickenfeed
06 Jan 2014, 02:15
Forum: Input Lag / Display Lag / Network Lag
Topic: How does limiting 2 fps below refresh rate help mouse lag?
Replies: 30
Views: 58421

Re: How does limiting 2 fps below refresh rate help mouse la

that dont get the input lag penalty when crossing the cap boundary. There is no one-size-fits-all rule for all games. It is very game/configuration dependent. Do you have anything more you can add regarding this? Im trying to better understand the how and why of this in my pursuit of optimization. ...
by Chickenfeed
05 Jan 2014, 23:42
Forum: Offtopic Lounge
Topic: Low latency Keyboards
Replies: 22
Views: 29918

Re: Low latency Keyboards

Ive been using mech boards via PS/2 for a few years now. Basically PS/2 is interupt based where as USB uses polling. The biggest difference though is the ability for PS/2 to accept full key rollover on supported board matrixs (basically any mech board will have full N key rollover, a few dont still ...