Search found 4329 matches

by RealNC
02 Dec 2025, 00:51
Forum: Offtopic Lounge
Topic: dgfgsfggf
Replies: 4
Views: 1643

Re: dgfgsfggf

breadlinedove wrote:
01 Dec 2025, 23:24
What's the purpose of this topic? Spam bot?
Someone was testing because newly registered users need to have 4 posts go through moderation queue. I just thought the test text was funny :P
by RealNC
24 Nov 2025, 13:15
Forum: OLED Displays
Topic: Asus XG27AQDMG Discussion
Replies: 291
Views: 334263

Re: Asus XG27AQDMG Discussion


You mentioned in this post—and an earlier one that gamma fluctuates with the refresh rate. Would that still be an issue if I disable VRR ?

Yes. The gamma shift is independent of VRR. The lower you set your refresh rate at, the brighter shadows will get.


For example, if I turn off VRR in the ...
by RealNC
16 Nov 2025, 11:14
Forum: Forum System / Registration / Suggestions
Topic: How to tell if my post has been reviewed or not?
Replies: 3
Views: 1245

Re: How to tell if my post has been reviewed or not?

Apparently all mods were away from home the last week. When that happens, it can take a while from posts from new members to be approved. It's approved now.
by RealNC
06 Nov 2025, 23:58
Forum: News / Rumors / Conventions
Topic: 1000Hz Dual Mode Leaked
Replies: 9
Views: 2619

Re: 1000Hz Dual Mode Leaked

DisplayPort and HDMI standards need to keep up here. You can only push DSC so far before it starts looking like a low quality JPEG.

Also, small correction: it's QHD/HD.
by RealNC
29 Oct 2025, 12:14
Forum: Input Lag / Display Lag / Network Lag
Topic: Why AI tells that FPS has not affect on Network ?
Replies: 11
Views: 3188

Re: Why AI tells that FPS has not affect on Network ?

Higher FPS increases CPU usage. Network is handled by the CPU so it can have an effect. Also, some game engines can act weird at extremely high frame rates. The thing to realize here is that games are products. They are sold by a business and what they do is put a viable product out there. Not a ...
by RealNC
28 Oct 2025, 18:07
Forum: G-SYNC
Topic: VRR - how "smooth" should it be when fps fluctuates?
Replies: 4
Views: 2012

Re: VRR - how "smooth" should it be when fps fluctuates?

It should be perfect is the FPS cap is perfect. The best FPS limiter currently is the one is SpecialK. But that tool is not suitable for everything (for example online games with anti-cheat.) RTSS and the Nvidia limiter (through the Nvidia control panel's 3D settings) should also give smooth results ...
by RealNC
27 Oct 2025, 15:33
Forum: G-SYNC
Topic: VRR - how "smooth" should it be when fps fluctuates?
Replies: 4
Views: 2012

Re: VRR - how "smooth" should it be when fps fluctuates?

VRR doesn't fix stutter. If there's frame time spikes (like in the RTSS frame time graph), then the game will still stutter, VRR or not.

What VRR fixes is the judder you get when FPS doesn't match Hz. For example if you disable VRR and cap your FPS to, say 70FPS (using NVCP or something like RTSS ...
by RealNC
21 Oct 2025, 12:40
Forum: OLED Displays
Topic: A95L BFI is Amazing but What’s Happening?
Replies: 16
Views: 17042

Re: A95L BFI is Amazing but What’s Happening?

Janda wrote:
21 Oct 2025, 02:27
Are you saying the 60hz has the same motion clarity as 120hz with BFI on?
Yes. That's the whole point of BFI.
by RealNC
15 Oct 2025, 05:27
Forum: Area 51: Display Science, Research & Engineering
Topic: Is There Any Potential For A Raster Based (Instead of Sub-Frames) CRT Beam Sim?
Replies: 2
Views: 1662

Re: Is There Any Potential For A Raster Based (Instead of Sub-Frames) CRT Beam Sim?

Such OLED displays do exist actually. Or did exist. They use rolling scan, so output is very similar to a CRT. But they don't display one scanline at a time, but rather a scan bar that is dozens of lines tall. They could only display one scanline if they wanted, but the issue is that this would the ...