Search found 3687 matches

by RealNC
28 May 2024, 02:47
Forum: G-SYNC
Topic: Screen tearing on fast movement
Replies: 4
Views: 411

Re: Screen tearing on fast movement

Enable the g-sync overlay indicator in the Nvidia control panel to make sure g-sync is actually active in the game (the "G-SYNC" should appear in the top-right corner of the screen in-game.)

If it's active, then try switching vsync from "on" to "fast" in NVCP. This fixes tearing with some monitors.
by RealNC
26 May 2024, 00:25
Forum: Input Lag / Display Lag / Network Lag
Topic: XHCI hand-off
Replies: 6
Views: 1219

Re: XHCI hand-off

This is one of those settings where all information I can find about it appears to be wrong. Apparently, "it needs to be enabled" for USB 3 to work if the OS supports USB 3. For older operating systems that don't support USB 3, "it needs to be disabled" so the ports will still be usable but run at U...
by RealNC
24 May 2024, 06:00
Forum: Input Lag / Display Lag / Network Lag
Topic: s1mple sucks now because of this
Replies: 39
Views: 4479

Re: s1mple sucks now because of this

Or maybe he's just getting older and thus naturally slower.

"Reaction times do slow with age. Physical changes in nerve fibers slow the speed of conduction as one ages."

https://www.urmc.rochester.edu/encyclop ... tentID=562
by RealNC
23 May 2024, 08:16
Forum: G-SYNC
Topic: How is the target refresh rate determined in windowed G-Sync?
Replies: 11
Views: 618

Re: How is the target refresh rate determined in windowed G-Sync?

Unless my research on that front is outdated, I believe laptops cannot have a g-sync module (or any scaler module,) since the display is driven directly by the integrated GPU (the Nvidia GPU needs to pass through it) so there's no point in the "compatible" label. They're always shown as "capable."
by RealNC
23 May 2024, 07:03
Forum: G-SYNC
Topic: How is the target refresh rate determined in windowed G-Sync?
Replies: 11
Views: 618

Re: How is the target refresh rate determined in windowed G-Sync?

Okay, thanks for checking. I had also tried toggling HAGS just in case it had anything to do with it, but no dice. Aside from hardware, the only major difference I can think of is the OS, W10 vs W11, but who knows. Oh well, I probably won't waste much more time trying to figure this out, but in the...
by RealNC
23 May 2024, 06:45
Forum: G-SYNC
Topic: How is the target refresh rate determined in windowed G-Sync?
Replies: 11
Views: 618

Re: How is the target refresh rate determined in windowed G-Sync?

Just saw your edit, that's definitely interesting. If it's not too much trouble, could you try and force a more obvious change to the refresh rate by wiggling the mouse around another visible window with interactive elements, or having a video playing or something? If that still doesn't reproduce i...
by RealNC
23 May 2024, 06:07
Forum: G-SYNC
Topic: How is the target refresh rate determined in windowed G-Sync?
Replies: 11
Views: 618

Re: How is the target refresh rate determined in windowed G-Sync?

My suspicion is that whenever DWM needs to draw something, g-sync is temporarily disabled so DWM can take control, and then re-enabled again, causing a hiccup. Edit: I just did a quick test with a DX12 game (Rise of the Tomb Raider) in windowed mode and with CoreTemp running, showing temps in the sy...
by RealNC
22 May 2024, 19:16
Forum: G-SYNC
Topic: How is the target refresh rate determined in windowed G-Sync?
Replies: 11
Views: 618

Re: How is the target refresh rate determined in windowed G-Sync?

Does it happen with DX12 games too? I ask this because you don't need Nvidia's windowed g-sync "hack" for those. Set g-sync only for fullscreen, not windowed, and test with a DX12 game in windowed mode. G-sync should still work (because of MPO, where even windows can be accessed as if they were full...
by RealNC
20 May 2024, 12:04
Forum: General — Displays, Graphics & More
Topic: Adaptive-Sync vs MPRT
Replies: 2
Views: 500

Re: Adaptive-Sync vs MPRT

Strobing does increase latency a bit, but not much. It's usually somewhere between 2 and 5ms, depending on refresh rate and the specific monitor.

Are you using vsync OFF?
by RealNC
20 May 2024, 11:49
Forum: General — Displays, Graphics & More
Topic: External frame limiter Vs. in-game limiter
Replies: 7
Views: 829

Re: External frame limiter Vs. in-game limiter

I’ve played for a couple of days using NVCP to cap FPS and I have to say it’s been nice. Honestly it’s surprising to me nobody else has talked about this much. The only part I don’t really understand is why GPU usage is higher even though power usage and clocks are lower. GPU usage is calculated us...