This is just a quick research about the spaghetti code. Sadly, the original Twitter message was deleted, but the idea is still clear and easy to understand:
https://www.reddit.com/r/GlobalOffensiv ... etti_code/
Please ignore all the stupid trolls.
Search found 180 matches
- 30 Jun 2025, 04:14
- Forum: Input Lag / Display Lag / Network Lag
- Topic: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
- Replies: 176
- Views: 128465
- 14 Mar 2025, 09:02
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Does CTA-861 triple buffer frames?
- Replies: 59
- Views: 20152
Re: Does CTA-861 triple buffer frames?
I can, but you must confirm first. If this happens, you will write: 'I am a fucking idiot, and everything I wrote in this forum was at a monkey's level, I was so stupid and didn’t understand that no matter what I do, the server nullifies it and creates latency whenever it has a reason to. I am a ...
- 14 Mar 2025, 05:52
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Does CTA-861 triple buffer frames?
- Replies: 59
- Views: 20152
Re: Does CTA-861 triple buffer frames?
Heres a Quick Video how cs2 looks on my setup now
https://www.youtube.com/watch?v=cSC-YYYjL5Y
LAYERS COMMANDS USED IN THE VIDEO (could be possible that some are twice i am in a hurry :roll: :lol:
NoDTToDITMouseBatch=1
NtTNoBatch=1
NTTThreshold=0
DisableProcessWindowsMouseAcceleration=1 ...
- 03 Feb 2025, 23:18
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Another SCEWIN post
- Replies: 26
- Views: 12547
Re: Another SCEWIN post
USB 3.0 can work in USB 2.0 mode.
- 28 Jan 2025, 01:51
- Forum: Input Lag / Display Lag / Network Lag
- Topic: netsh int tcp set global autotuninglevel=disable
- Replies: 32
- Views: 24148
Re: netsh int tcp set global autotuninglevel=disable
This relates to the TCP protocol.
Valorant, CS2, Call of Duty, Battlefield, and other FPS games use the UDP protocol to exchange information between servers and clients. The use of UDP for communication in FPS games can easily be found on this forum, other forums, through Google, or even by asking ...
Valorant, CS2, Call of Duty, Battlefield, and other FPS games use the UDP protocol to exchange information between servers and clients. The use of UDP for communication in FPS games can easily be found on this forum, other forums, through Google, or even by asking ...
- 24 Jan 2025, 05:39
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Two settings that eliminated a lot of mouse heaviness for me
- Replies: 32
- Views: 18388
Re: Two settings that eliminated a lot of mouse heaviness for me
DirectDraw has not been used for a long time. It was meant for 2D graphics in the past, not 3D. Criticizing me for being toxic is one thing, but posts like yours, filled with poor solutions, have driven away knowledgeable people from this space.
- 24 Jan 2025, 02:21
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Another SCEWIN post
- Replies: 26
- Views: 12547
Re: Another SCEWIN post
Google the meaning of GPIO. If your chip lacks enough physical pins, GPIO lets you use the same pin for multiple hardware functions. Of course, this adds latency—something you'll notice when writing your first firmware for an ARM CPU. But let's face it, you're probably not going to get that far ...
- 24 Jan 2025, 02:02
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Two settings that eliminated a lot of mouse heaviness for me
- Replies: 32
- Views: 18388
Re: Two settings that eliminated a lot of mouse heaviness for me
ROFL, go ahead and ban me if you want. But seriously, you clueless idiots—first of all, DirectDraw was used for 2D games. Second, it hasn’t been used in over 20 years and was replaced by other technologies. I’m honestly done tolerating this level of stupidity.
You know why you never get answers ...
You know why you never get answers ...
- 20 Jan 2025, 23:48
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Desync in all games with new cat 8
- Replies: 27
- Views: 16839
Re: Desync in all games with new cat 8
Under 100m, the same speed connection delivers identical latency, whether using Cat 8, Cat 5, or fiber optic cables.
- 19 Jan 2025, 05:40
- Forum: Input Lag / Display Lag / Network Lag
- Topic: CHECK ECC GPU ERRORS via nvidia-smi
- Replies: 11
- Views: 4137
Re: CHECK ECC GPU ERRORS via nvidia-smi
no difference, after restart PC checkbox again will be empty
