Search found 180 matches

by ahead
30 Jun 2025, 04:14
Forum: Input Lag / Display Lag / Network Lag
Topic: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond
Replies: 176
Views: 128465

Re: The Game Feels Sluggish, Enemies Are Too Fast, and You Die in a Millisecond

This is just a quick research about the spaghetti code. Sadly, the original Twitter message was deleted, but the idea is still clear and easy to understand:
https://www.reddit.com/r/GlobalOffensiv ... etti_code/

Please ignore all the stupid trolls.
by ahead
14 Mar 2025, 09:02
Forum: Input Lag / Display Lag / Network Lag
Topic: Does CTA-861 triple buffer frames?
Replies: 59
Views: 20152

Re: Does CTA-861 triple buffer frames?

I can, but you must confirm first. If this happens, you will write: 'I am a fucking idiot, and everything I wrote in this forum was at a monkey's level, I was so stupid and didn’t understand that no matter what I do, the server nullifies it and creates latency whenever it has a reason to. I am a ...
by ahead
14 Mar 2025, 05:52
Forum: Input Lag / Display Lag / Network Lag
Topic: Does CTA-861 triple buffer frames?
Replies: 59
Views: 20152

Re: Does CTA-861 triple buffer frames?



Heres a Quick Video how cs2 looks on my setup now

https://www.youtube.com/watch?v=cSC-YYYjL5Y

LAYERS COMMANDS USED IN THE VIDEO (could be possible that some are twice i am in a hurry :roll: :lol:

NoDTToDITMouseBatch=1
NtTNoBatch=1
NTTThreshold=0
DisableProcessWindowsMouseAcceleration=1 ...
by ahead
03 Feb 2025, 23:18
Forum: Input Lag / Display Lag / Network Lag
Topic: Another SCEWIN post
Replies: 26
Views: 12547

Re: Another SCEWIN post

USB 3.0 can work in USB 2.0 mode.
by ahead
28 Jan 2025, 01:51
Forum: Input Lag / Display Lag / Network Lag
Topic: netsh int tcp set global autotuninglevel=disable
Replies: 32
Views: 24148

Re: netsh int tcp set global autotuninglevel=disable

This relates to the TCP protocol.
Valorant, CS2, Call of Duty, Battlefield, and other FPS games use the UDP protocol to exchange information between servers and clients. The use of UDP for communication in FPS games can easily be found on this forum, other forums, through Google, or even by asking ...
by ahead
24 Jan 2025, 05:39
Forum: Input Lag / Display Lag / Network Lag
Topic: Two settings that eliminated a lot of mouse heaviness for me
Replies: 32
Views: 18388

Re: Two settings that eliminated a lot of mouse heaviness for me

DirectDraw has not been used for a long time. It was meant for 2D graphics in the past, not 3D. Criticizing me for being toxic is one thing, but posts like yours, filled with poor solutions, have driven away knowledgeable people from this space.
by ahead
24 Jan 2025, 02:21
Forum: Input Lag / Display Lag / Network Lag
Topic: Another SCEWIN post
Replies: 26
Views: 12547

Re: Another SCEWIN post

Google the meaning of GPIO. If your chip lacks enough physical pins, GPIO lets you use the same pin for multiple hardware functions. Of course, this adds latency—something you'll notice when writing your first firmware for an ARM CPU. But let's face it, you're probably not going to get that far ...
by ahead
24 Jan 2025, 02:02
Forum: Input Lag / Display Lag / Network Lag
Topic: Two settings that eliminated a lot of mouse heaviness for me
Replies: 32
Views: 18388

Re: Two settings that eliminated a lot of mouse heaviness for me

ROFL, go ahead and ban me if you want. But seriously, you clueless idiots—first of all, DirectDraw was used for 2D games. Second, it hasn’t been used in over 20 years and was replaced by other technologies. I’m honestly done tolerating this level of stupidity.
You know why you never get answers ...
by ahead
20 Jan 2025, 23:48
Forum: Input Lag / Display Lag / Network Lag
Topic: Desync in all games with new cat 8
Replies: 27
Views: 16839

Re: Desync in all games with new cat 8

Under 100m, the same speed connection delivers identical latency, whether using Cat 8, Cat 5, or fiber optic cables.
by ahead
19 Jan 2025, 05:40
Forum: Input Lag / Display Lag / Network Lag
Topic: CHECK ECC GPU ERRORS via nvidia-smi
Replies: 11
Views: 4137

Re: CHECK ECC GPU ERRORS via nvidia-smi

no difference, after restart PC checkbox again will be empty