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- 04 Aug 2023, 07:44
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Raster "Interrupts" / Beam Racing on GeForces/Radeons!
- Replies: 17
- Views: 70310
Re: Raster "Interrupts" / Beam Racing on GeForces/Radeons!
So, if I understand correctly, there will always be an input latency of somewhere between 0 and 1 frame. This is because we need to wait for the "beam" to reach the correct position before we swap/present. In emulation you can just pause the emulation until this is achieved, so the input lag is ...
