Search found 5 matches
- 09 Oct 2023, 06:38
- Forum: Offtopic Lounge
- Topic: Variable input lag
- Replies: 3
- Views: 4107
Re: Variable input lag
Thank you for your reply, but I'm sure that the issue has nothing to do with my monitor. As for underclocking and undervolting (though I'm not sure how this may help either), I'd rather leave this as the last resort.
- 09 Oct 2023, 04:06
- Forum: Offtopic Lounge
- Topic: Variable input lag
- Replies: 3
- Views: 4107
Variable input lag
Lately I've been trying to find the perfect setup for playing games at 30 fps. So far, after weeks of thread-surfing, I have come to the conclusion that the formula for the smoothest 30fps is as follows: -driver-level 1/2 vsync (in NVPI) -RTSS external lock at 30 fps -set maximum pre-rendered frames...
- 23 Sep 2023, 06:52
- Forum: Offtopic Lounge
- Topic: Frametime
- Replies: 5
- Views: 4665
Re: Frametime
Sorry for the late reply and thank you for the answer you provided! I suppose the right type of frametime is stated somehwere in the settigs of the programs, though I'm not sure where exactly. I'll have to look ino this.
- 21 Sep 2023, 03:48
- Forum: Offtopic Lounge
- Topic: Frametime
- Replies: 5
- Views: 4665
Re: Frametime
Maybe so. But the question isn't as much about the inconsistency of the frametime in-game (though having a stable one would be preferable), as it is about the programs confidently showing disparate measurements. Hence the question : which program is telling the truth.
- 21 Sep 2023, 00:45
- Forum: Offtopic Lounge
- Topic: Frametime
- Replies: 5
- Views: 4665
Frametime
Hi, everyone! I'm having trouble measuring frametime in Fallout 4. So far I've used 3 programs: RTSS + CapFrameX , OCAT , FPS Monitor. I ran the game at 60fps with no external RTSS lock with in-game Vsync ON. CapFrameX presented me with 16.6ms with occasional fluctuations. OCAT registered 16.9ms, ag...