Search found 14 matches
- 20 May 2024, 17:41
- Forum: General — Displays, Graphics & More
- Topic: External frame limiter Vs. in-game limiter
- Replies: 7
- Views: 1350
Re: External frame limiter Vs. in-game limiter
rtss let's you use a floating point for framecap, instead of just integer values. Comes in handy. Plus with rtss you can choose where it does its framelimiting (at presentation, or wherever).
- 19 May 2024, 09:16
- Forum: General — Displays, Graphics & More
- Topic: Desperate, are these stutters/lag from the monitors? Solved-ish
- Replies: 3
- Views: 964
Re: Desperate, are these stutters/lag from the monitors? Solved-ish
Haha... yeah... I also need to use CRU to get max smoothness in games. It's weird, because you'd expect the actual vertical refresh rate to not matter at all, but it seems to in some situations. I can't really explain it, so I try not to talk about it too much. One thing I can say is that you probab...
- 18 May 2024, 08:04
- Forum: G-SYNC
- Topic: Windows 10 DWM Priority
- Replies: 18
- Views: 77825
Re: Windows 10 DWM Priority
Yeah, I don't see a how messing around with dwm.exe priority could change the pixel colors in any way or even somehow replicate the effect of boosting lcd display responsiveness. But, hey... if it seems to work for you, then keep on doing it I guess. Could be something weird going on on your system,...
- 17 May 2024, 00:10
- Forum: General — Displays, Graphics & More
- Topic: Desperate, are these stutters/lag from the monitors? Solved-ish
- Replies: 3
- Views: 964
Re: Desperate, are these stutters/lag from the monitors?
Try: a) setting global profile to performance in nvcp b) setting windows power profile to high performance c) disable CPU and package c states deeper than 2 in bios (so 3, 6, etc are all disabled) -- CPU will produce a bit more heat at idle. d) clone the high performance power profile, and use power...
- 16 May 2024, 23:43
- Forum: General — Displays, Graphics & More
- Topic: DLSS 3 and V-Sync
- Replies: 11
- Views: 2471
Re: DLSS 3 and V-Sync
You'll want to also enable ultra low latency, though. It doesn't matter, because DLSS FG has Reflex as a hard requirement. So ULL doesn't have any effect. I tested it myself (multiple times to be sure) in cyberpunk with fg+vsync@60 fps (vsync forced in nvcp, because it's greyed out ingame when FG i...
- 13 May 2024, 09:31
- Forum: General — Displays, Graphics & More
- Topic: Need advices to buy a new monitor that won't strain my eyes
- Replies: 2
- Views: 6331
Re: Need advices to buy a new monitor that won't strain my eyes
If it's not too bright, then just try pushing the LCD screen a couple inches further away. I dunno, I think 25" at arms distance is perfect... so if I had a 27" I'd want to push it couple inches out of reach.
- 13 May 2024, 09:27
- Forum: General — Displays, Graphics & More
- Topic: High polling rate CPU toll
- Replies: 4
- Views: 3150
Re: High polling rate CPU toll
Anything past 500hz mouse polling seems a bit ridiculous to me. At 500hz you're only potentially adding a max of 2ms input delay. But, anyways, regarding pinning stuff to cores... The one trick to make it all kinda make sense is to use device manager set to view devices by connection. That makes it ...
- 13 May 2024, 09:22
- Forum: General — Displays, Graphics & More
- Topic: HDR looks washed out/Windows 10/Gaming
- Replies: 1
- Views: 675
Re: HDR looks washed out/Windows 10/Gaming
That looks like a mismatch between what the game is sending to the card and what the LCD panel is receiving.
Make sure you're using display ports and not HDMI. If that's not it, I dunno. I agree it looks bad.
Make sure you're using display ports and not HDMI. If that's not it, I dunno. I agree it looks bad.
- 13 May 2024, 09:18
- Forum: General — Displays, Graphics & More
- Topic: Does Supersampling a Game Improve Motion Clarity With Low Persistence Displays?
- Replies: 3
- Views: 2287
Re: Does Supersampling a Game Improve Motion Clarity With Low Persistence Displays?
Not sure what you mean by motion clarity, but downscaling will produce a less aliased image. At least, potentially. I mean, you CAN oversharpen a smooth image and produce aliasing. Personally, I like some motion blur to help smooth out frametime variance. If a game doesn't have ingame motion blur, t...
- 13 May 2024, 09:15
- Forum: General — Displays, Graphics & More
- Topic: Yet ANOTHER frametime spike thread. I swear I am a reasonable person.
- Replies: 17
- Views: 21873
Re: Yet ANOTHER frametime spike thread. I swear I am a reasonable person.
Hell, just polling the hardware like in your screenshot could be enough to cause latency spikes. Could be anything. But keep at it, because I certainly never got anything like that that couldn't be fixed in software (edit: except now in x4 foundations... can't get it as smooth as I remember getting ...