Search found 35 matches
- 11 Mar 2021, 11:01
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
- Replies: 33
- Views: 33458
Re: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
I don't use any overlays! Using overlay will get rid of screen tearing and increase input lag. What??? ... ... Since DX12/Vulkan devs can choose to not implement Fullscreen exclusive mode into their games. So only Hybrid Fullscreen mode is left (FSO) which runs in Windowed Borderless mode! Windowed...
- 11 Mar 2021, 07:30
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
- Replies: 33
- Views: 33458
Re: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
I heard that FSO ON is actually better with newer builds of W10 2009. When there is no overlay there should be no difference in input lag and at the same time you can view volume controls for example, it is better in that regard. However when the overlay is permanently displayed over your game then...
- 11 Mar 2021, 04:51
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
- Replies: 33
- Views: 33458
Re: Input Lag and Mouse Movement Tweaks for Gaming v3 2020 Edition
@empleat
Check if you're getting tearing with FSO enabled.
If you have some kind of overlay for example Activate Windows watermark, that will get rid of screen tearing and increase input lag.
Check if you're getting tearing with FSO enabled.
If you have some kind of overlay for example Activate Windows watermark, that will get rid of screen tearing and increase input lag.
- 10 Apr 2015, 03:24
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input lag AB test
- Replies: 52
- Views: 116150
Re: Input lag AB test
Same here.
I wasn't able to pass 20ms test, but when i first tried LightBoost i could feel the difference in game(quake live with lg tracking only) before i even knew about this half frame lag.
I wasn't able to pass 20ms test, but when i first tried LightBoost i could feel the difference in game(quake live with lg tracking only) before i even knew about this half frame lag.
- 11 Mar 2015, 05:07
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Can someone make a HumanBenchmark test
- Replies: 8
- Views: 10817
Re: Can someone make a HumanBenchmark test
Nice program, thanks. I'm getting around 50ms better results with this than with humanbenchmark.com, both @120hz. For v sync off change line #2 from love.window.setMode(0, 0, {fullscreen = true}) to love.window.setMode(0, 0, {vsync=false, fullscreen = true}) Also i would change state 1 to black and ...