Search found 6 matches
- 09 Feb 2025, 20:48
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Discussion of Concept: TFPV (True First Person Vision)
- Replies: 2
- Views: 26669
Re: Discussion of Concept: TFPV (True First Person Vision)
This has significance for VR applications for the view rotation to be perceived natural. I think you can't do much with an ordinary display, because your perspective is already distorted by the ingame FOV normally exceeding monitor's visible angular size. And if you try to match the FOV to the ...
- 09 Feb 2025, 19:37
- Forum: Area 51: Display Science, Research & Engineering
- Topic: ARTICLE: Stroboscopic Effect Of Finite-Framerate Displays
- Replies: 4
- Views: 11821
Re: ARTICLE: Stroboscopic Effect Of Finite-Framerate Displays
Yes, if you get rid of motion blur, you'll have to deal with the stroboscopic effect instead. It would take groundbreaking advances in the display technology to transcend finite framerates, comparable to the transition from early vector displays to today's raster displays.
The bandwidth ...
The bandwidth ...
- 09 Feb 2025, 18:17
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Emulator Developers: Lagless VSYNC ON Algorithm
- Replies: 96
- Views: 198850
Re: Emulator Developers: Lagless VSYNC ON Algorithm
You should probably take a look at the "latent sync" implementation in SpecialK. It's probably the most advanced general-purpose implementation of this. Note that it's different from the beam racing that's useful for emulators. It only handles the frame presentation and uses two FPS limiters in ...
- 09 Feb 2025, 17:25
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Example Blur Busters Success Story: Incubating Research on Mouse 1000Hz vs 8000Hz
- Replies: 29
- Views: 169129
Re: Example Blur Busters Success Story: Incubating Research on Mouse 1000Hz vs 8000Hz
Hi, great topic! My own study suggests that after reaching 1000 Hz, going above that would yield diminishing returns due to the inherently jittery processing of user input in applications. I own a 1000 Hz Razor mouse and once wrote an utility that takes high-resolution timestamps of every input ...
- 09 Feb 2025, 01:23
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: Emulator Developers: Lagless VSYNC ON Algorithm
- Replies: 96
- Views: 198850
Re: Emulator Developers: Lagless VSYNC ON Algorithm
That's an intriguing concept. I'm into low-latency environments and was recently trying to program a lagless beam-raced vsync mode myself for my engine. I focused on setting up a DXGI (Direct3D) swapchain. My idea was to time the engine to consistently perform the flip during the VBI so the tearline ...
- 07 Feb 2025, 21:42
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Driving oleds at 2000-10,000 hz
- Replies: 1
- Views: 10715
Re: Driving oleds at 2000-10,000 hz
It should be possible for some special uses, but are there any actual prototypes built driven this way though?
All I can think of is those fast-rotating DIY LED displays like ones shown on the "Maker Electronics Projects" YT channel (can't post a link here due to restrictions)
To form an image, you ...
All I can think of is those fast-rotating DIY LED displays like ones shown on the "Maker Electronics Projects" YT channel (can't post a link here due to restrictions)
To form an image, you ...
