Search found 6 matches

by punpcklbw
09 Feb 2025, 20:48
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Discussion of Concept: TFPV (True First Person Vision)
Replies: 2
Views: 26669

Re: Discussion of Concept: TFPV (True First Person Vision)

This has significance for VR applications for the view rotation to be perceived natural. I think you can't do much with an ordinary display, because your perspective is already distorted by the ingame FOV normally exceeding monitor's visible angular size. And if you try to match the FOV to the ...
by punpcklbw
09 Feb 2025, 19:37
Forum: Area 51: Display Science, Research & Engineering
Topic: ARTICLE: Stroboscopic Effect Of Finite-Framerate Displays
Replies: 4
Views: 11821

Re: ARTICLE: Stroboscopic Effect Of Finite-Framerate Displays

Yes, if you get rid of motion blur, you'll have to deal with the stroboscopic effect instead. It would take groundbreaking advances in the display technology to transcend finite framerates, comparable to the transition from early vector displays to today's raster displays.

The bandwidth ...
by punpcklbw
09 Feb 2025, 18:17
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 96
Views: 198850

Re: Emulator Developers: Lagless VSYNC ON Algorithm


You should probably take a look at the "latent sync" implementation in SpecialK. It's probably the most advanced general-purpose implementation of this. Note that it's different from the beam racing that's useful for emulators. It only handles the frame presentation and uses two FPS limiters in ...
by punpcklbw
09 Feb 2025, 17:25
Forum: Area 51: Display Science, Research & Engineering
Topic: Example Blur Busters Success Story: Incubating Research on Mouse 1000Hz vs 8000Hz
Replies: 29
Views: 169129

Re: Example Blur Busters Success Story: Incubating Research on Mouse 1000Hz vs 8000Hz

Hi, great topic! My own study suggests that after reaching 1000 Hz, going above that would yield diminishing returns due to the inherently jittery processing of user input in applications. I own a 1000 Hz Razor mouse and once wrote an utility that takes high-resolution timestamps of every input ...
by punpcklbw
09 Feb 2025, 01:23
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 96
Views: 198850

Re: Emulator Developers: Lagless VSYNC ON Algorithm

That's an intriguing concept. I'm into low-latency environments and was recently trying to program a lagless beam-raced vsync mode myself for my engine. I focused on setting up a DXGI (Direct3D) swapchain. My idea was to time the engine to consistently perform the flip during the VBI so the tearline ...
by punpcklbw
07 Feb 2025, 21:42
Forum: Area 51: Display Science, Research & Engineering
Topic: Driving oleds at 2000-10,000 hz
Replies: 1
Views: 10715

Re: Driving oleds at 2000-10,000 hz

It should be possible for some special uses, but are there any actual prototypes built driven this way though?

All I can think of is those fast-rotating DIY LED displays like ones shown on the "Maker Electronics Projects" YT channel (can't post a link here due to restrictions)
To form an image, you ...