Search found 3 matches

by buffeh
28 Oct 2025, 09:33
Forum: G-SYNC
Topic: VRR - how "smooth" should it be when fps fluctuates?
Replies: 4
Views: 2040

Re: VRR - how "smooth" should it be when fps fluctuates?

I really appreciate your reply and I understand that my post was quite long and rambling so some of my details may have been lost but I do fully understand what VRR is meant to do and I did address at the end of my post that a common response given on these very forums is "vrr can't fix frame pacing ...
by buffeh
27 Oct 2025, 08:35
Forum: G-SYNC
Topic: VRR - how "smooth" should it be when fps fluctuates?
Replies: 4
Views: 2040

Re: VRR - how "smooth" should it be when fps fluctuates?

I've done a lot of testing over the last few days.

I have a few recent UE5 games I've been using to test. Silent Hill F, Cronos, and Keeper. I also have a non UE5 game I've been using - Kingdom Come Deliverance 2.

With these settings: Gsync fully enabled in NVCP, VRR enabled on TV, 120hz, NVCP fps ...
by buffeh
24 Oct 2025, 06:26
Forum: G-SYNC
Topic: VRR - how "smooth" should it be when fps fluctuates?
Replies: 4
Views: 2040

VRR - how "smooth" should it be when fps fluctuates?

Hi,

Tried and failed to find a solid answer to this. Posted on reddit but nobody replied. Would appreciate if someone could either tell me if something about my setup isn't right, or if I'm expecting perfection when maybe it just isn't possible.

So I recently got my first VRR capable display, a ...