Search found 33 matches

by HeLLoWorld
15 Jan 2014, 12:26
Forum: Area 51: Display Science, Research & Engineering
Topic: Need 1000fps@1000Hz for 1ms persistence without strobing
Replies: 19
Views: 26571

Re: Need 1000fps@1000Hz for 1ms persistence without strobing

You can already have 500fps@500Hz on a good secondhand 50$ CRT. Note I didn't mention y resolution :) But it's cool, I did it. So It's hard not to think that by having pushed this tech further (and with focus on this) we could have had very cool things by now. It all comes down to bandwidth and horz...
by HeLLoWorld
15 Jan 2014, 12:01
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing [must read for experimenters!]

Not exactly, more simply, the fact the image is not refreshed everywhere simultaneously, although the frame represents an infinitely brief moment. I called it like that because I'm French. Effect 1. Let's say you've got a crt. It refreshes top-down. If you track a fast moving object, your eyes move ...
by HeLLoWorld
15 Jan 2014, 11:32
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing [must read for experimenters!]

No, I mean it creates the curtain effect, I think it is better to have entire images simultaneously for movement quality. No proof though.
by HeLLoWorld
15 Jan 2014, 11:21
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing [must read for experimenters!]

Thank you very much. By the way I was not planning to modify the refresh process myself. However, while discussing this the other day, the idea came out that the processing could be done by the gpu instead, and the panel stripped off of a bunch of things, if the panel can declare its properties. Can...
by HeLLoWorld
15 Jan 2014, 10:50
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing [must read for experimenters!]

I had already seen all this by the way, I just had not the part about slow pixels and longer VBL.
by HeLLoWorld
15 Jan 2014, 10:37
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing [must read for experimenters!]

Thank you very much for explaining this lcd inerty, to my knowledge it is not well known and it is very important information. More ideas come to mind then, regarding the algorithms and strategies one can develop to do better reaction times, and what do overdrive and such do. Adding the strobing/shu...
by HeLLoWorld
15 Jan 2014, 10:02
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing

Okay, I meant, the fact that the refresh is done continuously (and slowly hence 60Hz as opposed to for example 120 in which case the problem would be less visible) is causing this "pick your poison" situation. However I kind of supposed that the top pixels were decaying by the time the bottom pixels...
by HeLLoWorld
15 Jan 2014, 09:13
Forum: Area 51: Display Science, Research & Engineering
Topic: DIY Backlight Strobing [must read for experimenters!]
Replies: 47
Views: 63981

Re: DIY Backlight Strobing

No need for an oscillator, all you need is something that detects the VBL heartbeat, waits X ms before flashing a led during Y ms, X and Y configurable, then even without understanding the pixel transition scheme all you have to do is to try every phase offset and find the best timing empirically wh...
by HeLLoWorld
08 Jan 2014, 11:51
Forum: G-SYNC
Topic: Why does G-Sync require memory?
Replies: 11
Views: 12066

Re: Why does G-Sync require memory?

Hi, if you did measure that top of frame is updated before bottom has come, then it's clear there's just no accelerated refresh! It was a speculation, I do not have more information than anyone :) . I explicitly said 'possibly'. Anyway the thing is designed to still be able to do 3d and ulmb, so may...
by HeLLoWorld
08 Jan 2014, 09:49
Forum: G-SYNC
Topic: Why does G-Sync require memory?
Replies: 11
Views: 12066

Re: Why does G-Sync require memory?

Quick answer: no need to gather pitchforks and torches _every_ time someone says the word 'buffer' ("To arms, brothers! We shall put an end to Those Who Introduce Lag In Our Games!" :) ) Buffers for current frame or current+last frame do not necessarily mean there will be a one or more frame delay. ...