Search found 7 matches
- 29 Apr 2024, 11:16
- Forum: General — Displays, Graphics & More
- Topic: ROG Ally Black Frame Insertion
- Replies: 4
- Views: 5804
Re: ROG Ally Black Frame Insertion
Thank you for your answer. Well, the problem is not image retention, but flickering. Image retention goes away rather easy, but flickering not. The strange thing is flickering only shows when using a 60hz refresh rate after BFI (for example, using retroarch with BFI and then return to desktop at ...
- 26 Apr 2024, 10:29
- Forum: General — Displays, Graphics & More
- Topic: ROG Ally Black Frame Insertion
- Replies: 4
- Views: 5804
Re: ROG Ally Black Frame Insertion
I could not find any information about it and I just disabled BFI on my Ally, I don't want the screen to break or make it flicker without fix. It takes several hours of "cleaning" to remove the flicker, so...
- 19 Oct 2023, 16:37
- Forum: General — Displays, Graphics & More
- Topic: ROG Ally Black Frame Insertion
- Replies: 4
- Views: 5804
ROG Ally Black Frame Insertion
I want to share with you my findings in using the Asus ROG Ally with BFI.
As you may know already, this handheld PC competes directly with the Steam Deck. One of the upgraded features is the IPS 120Hz screen. And, as I love perfect motion background scrolls and buttery smooth sprites, I bought it ...
As you may know already, this handheld PC competes directly with the Steam Deck. One of the upgraded features is the IPS 120Hz screen. And, as I love perfect motion background scrolls and buttery smooth sprites, I bought it ...
- 14 Jan 2014, 12:10
- Forum: General — Displays, Graphics & More
- Topic: New openMSX release with black frame insertion
- Replies: 2
- Views: 4086
Re: New openMSX release with black frame insertion
Yes, that was my goal when I experienced for first time the lightboost 2d "hack": apply it to emus as old school sprites suffer a lot from LCD ghosting and thats ugly and eyes-unfriendly. So Arcade, Amiga and MSX, my childhood systems, are now properly supporting it. Nice! I hope more systems add ...
- 14 Jan 2014, 12:03
- Forum: Eliminating Motion Blur — BFI / ULMB / ELMB / DyAc / framegen / LSS / etc
- Topic: Eye Health and strobe backlight
- Replies: 7
- Views: 15716
Re: Eye Health and strobe backlight
In my case, more than two hours with lightboost enabled causes me eyes fatigue (slight). I can notice flicker at 120Hz, but not much. At 100Hz I notice it alot. However I rarely play more than two hours (I use lightboost for emulator playing) so it is not an issue really. If you use black frame ...
- 13 Jan 2014, 17:00
- Forum: General — Displays, Graphics & More
- Topic: New openMSX release with black frame insertion
- Replies: 2
- Views: 4086
New openMSX release with black frame insertion
Just for the emulator & Lightboost enthusiasts: a new stable release of the superb MSX emulator, openmsx, now includes the black frame insertion option for smooth scrolls and sprites. Just grab it if you like from http://openmsx.sourceforge.net/
- 13 Jan 2014, 16:55
- Forum: Eliminating Motion Blur — BFI / ULMB / ELMB / DyAc / framegen / LSS / etc
- Topic: Eye Health and strobe backlight
- Replies: 7
- Views: 15716
Re: Eye Health and strobe backlight
In my case, more than two hours with lightboost enabled causes me eyes fatigue (slight). I can notice flicker at 120Hz, but not much. At 100Hz I notice it alot. However I rarely play more than two hours (I use lightboost for emulator playing) so it is not an issue really.
