Search found 643 matches

by Sparky
11 Nov 2019, 18:34
Forum: Input Lag
Topic: Is this placebo?
Replies: 2
Views: 504

Re: Is this placebo?

In theory, it shouldn't matter, but that 30fps cap might not actually be exactly 30fps, so you can get the 33ms of animation happening in 16.7ms of on-monitor time, and then the next frame you have 33ms of animation happening in 50ms. That's assuming v-sync on. With v-sync off, it gets more complica...
by Sparky
28 Oct 2019, 05:05
Forum: Input Lag
Topic: Isn't it better to disable gsync and increase FPS limit?
Replies: 2
Views: 1011

Re: Isn't it better to disable gsync and increase FPS limit?

Latency is cumulative. The difference in pixel transition time is added on to everything else, so you can't really make up for it by increasing framerate. Increasing framerate will have the same impact regardless of panel type. As for whether it's better or not, that's debatable, because you'll be g...
by Sparky
18 Oct 2019, 01:59
Forum: Input Lag
Topic: Night/Day
Replies: 6
Views: 985

Re: Night/Day

Network lag can be time dependent, due to network load. Though that shouldn't change how the mouse behaves.
by Sparky
17 Oct 2019, 21:10
Forum: Input Lag
Topic: Night/Day
Replies: 6
Views: 985

Re: Night/Day

Unless the temperature in your room changes enough to cause throttling, I don't see it having an impact.
by Sparky
12 Oct 2019, 13:40
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

It is possible in the driver, and most likely third-party software. For example, can limit cpu to make the video card wait for the processor. The question is different. When to stop? 1 frame delay, 234? or in milliseconds? Waiting for 1 frame at 240hz is not the same as waiting for 1 frame at 60hz....
by Sparky
12 Oct 2019, 03:56
Forum: Input Lag
Topic: radeon anti-lag+scanlinesync?
Replies: 4
Views: 722

Re: radeon anti-lag+scanlinesync?

HiAlgoBoost wrote:@RealNC - no, that is not correct:

1) "it only affects the prerender queue size" - not true (don't believe everything NV fans say)
2) "GPU maxed out ==> severe stutter" - also not true.
1: what else, specifically, do you think it does?
2: this is in the context of scanline sync.
by Sparky
11 Oct 2019, 21:09
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

Would it be possible to cap GPU utilization instead of capping framerate? Or would the algorithm be impossible? Do we even know exactly why lowering utilization reduces input lag? 100% gpu utilization causing extra input lag makes sense to me because the cpu finishes and has to wait for the gpu. Th...
by Sparky
09 Oct 2019, 18:32
Forum: Area 51: Display Science, Research & Engineering
Topic: Digital Foundry - CRT better then 4K OLED
Replies: 69
Views: 6422

Re: Digital Foundry - CRT better then 4K OLED

I've seen that type of coating on camera lenses more often than eyeglasses.
by Sparky
02 Oct 2019, 05:54
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 61
Views: 9019

Re: Cap your fps people (battlenonsense)

People are confusing two things. The significance of the Battlenonsense video is that excluding every other variable, simply having GPU usage below 95% in of itself reduced input lag significantly. No other testing before that revealed that info. Ton's of people play with an FPS cap that keeps thei...
by Sparky
21 Sep 2019, 04:47
Forum: Area 51: Display Science, Research & Engineering
Topic: Digital Foundry - CRT better then 4K OLED
Replies: 69
Views: 6422

Re: Digital Foundry - CRT better then 4K OLED

There's a reason I still have a CRT on my desk. I have an LCD too, but still.

19 inches, running at 1280x1024 85hz. I think it's about 16 years old.