Search found 32 matches

by Oomek
12 Nov 2016, 07:34
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

Well, the main reason to simulate a mouse input is so you can test actual games in addition to your test program. That's correct. I also prepared a directx shader wrapper to make games display a white rectangle like in my standalone app. How does the wrapper decide whether or not to display the whi...
by Oomek
04 Nov 2016, 08:13
Forum: Forum System / Registration / Suggestions
Topic: Service Temporarily Unavailable
Replies: 18
Views: 55007

Re: Service Temporarily Unavailable

The website was down for a few hours this morning.
by Oomek
31 Oct 2016, 06:02
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

Sparky wrote:Well, the main reason to simulate a mouse input is so you can test actual games in addition to your test program.
That's correct. I also prepared a directx shader wrapper to make games display a white rectangle like in my standalone app.
by Oomek
30 Oct 2016, 18:24
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

Damn, i had to ask my friend to bring me a crt from the town depot and I ordered teensy. I want to try rawHID, maybe the usb latency will be more stable and predictable.
by Oomek
30 Oct 2016, 06:56
Forum: Forum System / Registration / Suggestions
Topic: Service Temporarily Unavailable
Replies: 18
Views: 55007

Service Temporarily Unavailable

Service Temporarily Unavailable The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. This message appears ver...
by Oomek
29 Oct 2016, 19:28
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

From what I'm seeing we are aiming at two different things. You want to completely eliminate the display latency. I'm aiming at receptive threshold to the human eye. With TEMT6000 and 200kOhm resistor I'm getting up to value of 900 with the analogRead(). On the other hand that's a huge surface area ...
by Oomek
29 Oct 2016, 03:49
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

last time i tried, g303 left click had 5.5ms latency firmware more than my teensy running code with no debouncing on presses. update on photodiode circuit: it's more a pain in the ass than i had thought :/ if anyone's good with a analog electronics and especially amplifiers, i could use some feedba...
by Oomek
26 Oct 2016, 12:56
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

All bits are almost done. Just need to test it on a G-Sync monitor.
Anyone with that monitor living in the south of UK by any chance?
by Oomek
24 Oct 2016, 15:18
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

i'm in the process of (re)building my photodiode circuit this time it will have bandwidth above 1MHz to allow for true microsecond measurements :P @op there's a lot of stuff i can share with you if you'd like. depends on how accurate/precise you want things to be in the end. i'm aiming for <1us for...
by Oomek
21 Oct 2016, 10:42
Forum: Input Lag / Display Lag / Network Lag
Topic: New device: GILT Game Input Lag Tester
Replies: 71
Views: 58966

Re: New device: GILT Game Input Lag Tester

Yes, I'm using analog read. It's on default 16MHz. I could set a prescaler to 16, but I don't see the point as the default sampling gives me 9.6kHz which is more than enough for my purpose.