yes...i'm aware of that github link and I didn't see any listing more extensive than nvidia website last time, do you have a specific link that lists that or? There's a listing of 67 mice total on that Git here, if that's what you mean? I think the list is still periodically updated: https://github...
if you are aware of why they lag behind on this would be cool to know (pm me or something). not that I am honestly gonna die from not finding out in any way you know I mean it's just digital gaems. kek. Either they know and don't care or they don't know and don't care. I feel worthless to even try....
hey i saw this post on top in this lobby, why has the incompatibility of 8khz not mentioned still? is Nvidia at all aware of this cus I mean this is quite a farce nearly half a year past. still only 11 mice supported, with DAv2 PRO and GPXS SPECIFICALLY noted "wireless, not supported", i mean even ...
Enabling Reflex while GSYNC OFF and VSYNC OFF makes sense also if 90% of time my FPS will be above my Monitor's refresh rate? Or does it add some unnecessary input lag? Reflex shouldn't add any input lag in non-GPU-bound situations, so you should be safe to enable it as fallback for any time the GP...
@NIghtcorey, ha, sorry, I spaced and accidentally answered your latest post by editing said post directly instead of replying (so I answered you...as you; postception), thus I had to delete it. If you're still not clear on something, please ask again, and I'll make a correct reply this time.
I do see it sometimes drop below and I assume this is quite bad, right? If I were to go with miminal Input lag (aka GSYNC OFF and VSYNC OFF with Unlimited FPS). Only if your GPU usage maxes out in those instances, which would increase the render queue. To prevent this, enable Reflex as fallback for...
I am still not sure after reading this, whether we should do some changes in Valorant in regards to the article for Optimal G-Sync settings. My optimal G-SYNC settings were never directly intended for competitive shooters, they were intended for G-SYNC, which only has one optimal no-tear, low-lag s...
Hi jorimt will I have slight or big input lag increase if I use V-SYNC + G-SYNC in 110fps cap (using RTSS and 280hz monitor - VG279QM) ? or do I have to turn off V-SYNC? Your primary "input lag increase" in that scenario would, if anything, be the lowered framerate (110 FPS = 9.1ms render time per ...
The reason I ask is I'm thinking about adding a global -3 FPS limit in RTSS. However, I'm wondering if this would be counterproductive in high-end games like Cyberpunk that never come close to hitting 144FPS. So is the 1 frame of delay that is added always there, or does it only happen when you're ...