Search found 12 matches

by jabbo
31 Oct 2022, 15:57
Forum: Offtopic Lounge
Topic: G-SYNC and RTSS
Replies: 92
Views: 53863

Re: a couple questions

Panjno makes decent content for casual viewers but nothing compared to the testing and knowledge of someone like Jorimt here. With RTSS limiters you can easily "prove" the frametimes are better so its great for his content but he does not account for the actual added 1/2 frame input lag a limiter li...
by jabbo
31 Oct 2022, 13:44
Forum: G-SYNC
Topic: Frametime spikes in Fortnite...
Replies: 34
Views: 38673

Re: Frametime spikes in Fortnite...

I did some tests: - RTSS enabled, using keyboard - Press W and hold it to move character causes one frametime drop. When I release W to stop the character - another frametime drop. - RTSS enabled, using controller - zero issues - RTSS disabled, using keyboard - zero issues. First thought is there m...
by jabbo
31 Oct 2022, 13:37
Forum: G-SYNC
Topic: Decisions decisions 360 vs 500 as a g-sync gamer
Replies: 3
Views: 2822

Re: Decisions decisions 360 vs 500 as a g-sync gamer

Assuming price is not a factor then, from a competitive standpoint, sure the 500hz monitor would be best if you are concerned with only input latency. That assumes the monitor itself functions correctly and has good color/display/blur/sync controls to your liking. There are diminishing returns, howe...
by jabbo
31 Oct 2022, 13:30
Forum: G-SYNC
Topic: need some help
Replies: 1
Views: 1160

Re: need some help

Micro stutters could be caused by many different factors, many of which may not be sync related. With that said, always use your monitors highest refresh rate to minimize the impact of those "stutters." Where you cap your framerate is somewhat personal preference but I like to cap mine to a point wh...
by jabbo
31 Oct 2022, 13:24
Forum: Offtopic Lounge
Topic: G-SYNC and RTSS
Replies: 92
Views: 53863

Re: a couple questions

1. for games that only has a few options 15,30.60,120,200 but no unlimited and want to use rtss for stability i could set in game to highest then set a rtss profile for the game in question right ? Yes 2. for games that have a built in lock to for instance 60 and wont go higher ill go into rtss and...
by jabbo
28 Oct 2022, 08:45
Forum: G-SYNC
Topic: Strange behavior I just noticed with Overwatch 2
Replies: 15
Views: 12809

Re: Strange behavior I just noticed with Overwatch 2

Jorimt, since you have OW2 now would you mind testing another odd behavior I noticed? So OW engine has an interesting indicator on its in-game FPS monitor where it can show dots at the end which mean different things. Per Blizzard, 1 dot after your fps means SIM bound (which I understand to be optim...
by jabbo
27 Oct 2022, 08:42
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It
Replies: 94
Views: 90865

Re: NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It

Is the fps limit that Reflex applies (when Vsync+Gsync on) the same as the NVCP max frame rate limit? I know there are differences between RTSS limit, nvcp limit, and in-game limits, in terms of input latency, so I'm curious which is the lowest-latency method for limiting. As an example. With OW2, I...
by jabbo
22 Sep 2022, 20:55
Forum: G-SYNC
Topic: Gsync interaction with new RTSS frame limit modes?
Replies: 3
Views: 3551

Re: Gsync interaction with new RTSS frame limit modes?

Many thanks Jorimt, as always.
by jabbo
22 Sep 2022, 16:47
Forum: G-SYNC
Topic: Gsync interaction with new RTSS frame limit modes?
Replies: 3
Views: 3551

Gsync interaction with new RTSS frame limit modes?

I've read the Gsync 101 article so have a general understanding of the technology but am more curious now on the interaction of nuance features with it, such as RTSS's 3 different frame limit modes: async, front-edge, and back-edge. Does anyone know how these play with a correctly configured Gsync s...