Search found 11 matches

by anothergol
15 Apr 2022, 01:22
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: BFI vs motion smoothing
Replies: 9
Views: 4374

Re: BFI vs motion smoothing

But it's easier to get rid of artifacts at 60->120 than it is at 30->60. Even more so at 120->480 or 120-960. Yeah exactly, the highest the framerate, the more similar 2 frames are gonna be. And even just basic 2D scrolling would already be a massive improvement for scrolling text, and 2D games. An...
by anothergol
14 Apr 2022, 06:52
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: BFI vs motion smoothing
Replies: 9
Views: 4374

Re: BFI vs motion smoothing

But I don't think that frame interpolation is that demanding, I assume most of the computation goes into deciding where pixels are going, whether it's for just 1 frame or 16, same thing. I believing the warping in itself is light enough. (that said I'm checking on the best ones, Dain & Rife, none of...
by anothergol
12 Apr 2022, 21:39
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: BFI vs motion smoothing
Replies: 9
Views: 4374

Re: BFI vs motion smoothing

But I don't think that the industry does not care, because senior programmers, whether they're still programming or are now running companies, have known CRT's and perfectly know the downsides of LCDs. I think people like John Carmack totally know what they're doing and he was the right choice for O...
by anothergol
08 Apr 2022, 21:43
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: BFI vs motion smoothing
Replies: 9
Views: 4374

BFI vs motion smoothing

Assuming that 1. OLED, which is finally starting to take over, is still not bright enough to produce the shortest/brightest pulses to reduce bluriness at <80Hz framerates (& might never be?) 2. GPU power will always be better spent in features rather than spacial & temporal resolution, and this for ...
by anothergol
02 Aug 2017, 14:05
Forum: Area 51: Display Science, Research & Engineering
Topic: [Overcoming LCD limitations] Big rant about LCD's & 120Hz BS
Replies: 33
Views: 25727

Re: [Overcoming LCD limitations] Big rant about LCD's & 120H

But there are indeed already situations on my desktop where the 240Hz LCD monitor (TN disadvantages nonwithstanding) provides really plainly clear advantages in gaming. Like reduced stroboscopic effect during fast turning during fixed gaze at crosshairs during during 300+fps CS:GO gameplay, and I'm...
by anothergol
01 Aug 2017, 03:32
Forum: Area 51: Display Science, Research & Engineering
Topic: [Overcoming LCD limitations] Big rant about LCD's & 120Hz BS
Replies: 33
Views: 25727

Re: [Overcoming LCD limitations] Big rant about LCD's & 120H

Don't forget fixed gaze versus eye-tracking. When you are eye-tracking moving objects on a display, displays behave very differently than when you're doing a fixed gaze. Eye tracking is why lines are thicker in the TestUFO Thin-vs-Thick Lines Animation (view this on an LCD) -- this is not motion bl...
by anothergol
01 Aug 2017, 03:05
Forum: Area 51: Display Science, Research & Engineering
Topic: [Overcoming LCD limitations] Big rant about LCD's & 120Hz BS
Replies: 33
Views: 25727

Re: [Overcoming LCD limitations] Big rant about LCD's & 120H

The thing about real life motion blur is that it doesn't impact an object that your eyes are tracking, it does impact everything else. You can't get both of those aspects of real vision at 70hz, just one or the other. If you use full persistence you'll get motion blur of tracked objects. If you use...
by anothergol
31 Jul 2017, 19:06
Forum: Area 51: Display Science, Research & Engineering
Topic: [Overcoming LCD limitations] Big rant about LCD's & 120Hz BS
Replies: 33
Views: 25727

Re: [Overcoming LCD limitations] Big rant about LCD's & 120H

A mouse cursor can cross the screen easily in just 1 second. For a 1920x1080 display, that's 1920 pixels per second mouse movement. To eliminate both added motion blur AND stroboscopic effect (CRT clarity without the impulsing/strobing/flicker), you would literally need a razor-sharp individual, un...
by anothergol
29 Jul 2017, 23:34
Forum: General — Displays, Graphics & More
Topic: PG258Q Pixel Inversion
Replies: 18
Views: 15655

Re: PG258Q Pixel Inversion

While I have no clue (well I do now, but I don't fully understand it) what produces pixel inversion artefacts, it's most likely not FRC because the Samsung CFG73 I tested it with, gave horrible results and it's normally truly 8bit. I'm wondering about how much these artefacts are annoying in games &...
by anothergol
29 Jul 2017, 23:22
Forum: Area 51: Display Science, Research & Engineering
Topic: [Overcoming LCD limitations] Big rant about LCD's & 120Hz BS
Replies: 33
Views: 25727

Re: Big rant about LCD's & 120Hz BS

Firstly, yes there's a lot of BS about technologies. No disagreement there. A properly-strobed LCD 120Hz/144Hz can manage to roughly match a CRT. In many of them, you need to make sure framerates match refresh rates (120 frames per second at 120 Hz) since the manufacturers tend to avoid support for...