Search found 6 matches

by Tommy
06 Mar 2019, 16:29
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

Belated query, but just to check in on this since I'm almost finally in a position to have a play around in my little sandbox. On the Mac side of things, am I right to understand that the current best implementation resolves around: a CVDisplayLink to obtain retrace notifications (and CVDisplayLinkG...
by Tommy
09 May 2018, 10:24
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

(Covering all, not leaving stones unturned .... That said, if you're 100% driving your emulator speed directly only from an audio clock, and never reclocking audio, it's very hard to precisely calibrate your real display's refresh rate to be perfectly in clock-ratio sync with your audio - for examp...
by Tommy
05 Apr 2018, 12:10
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

I'd be more optimistic if it weren't for the very specific needs of VR: for them the ideal scenario would be dynamic reprojection as the raster runs. So you still supply a single monolithic frame every 1/90th of a second, using your classic rendering pipeline in its heavily-optimised use case, but w...
by Tommy
05 Apr 2018, 08:21
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

I don't know how relevant or helpful it is, but on embedded GPUs like those in phones and Intel's various solutions it's often more expensive not to clear a target buffer upon first binding it. The reason is that if you clear it then that puts it into a known valid state without having to restore it...
by Tommy
04 Apr 2018, 19:19
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

Just to close the digression: my CRT is probably about 10 lines shy of being able to handle 8088MPH because the currently-implemented machines just explicitly say "output a colour burst, amplitude x phase y for n units of time", and if the CRT sees that metainformation anywhere in the correct window...
by Tommy
04 Apr 2018, 15:24
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Emulator Developers: Lagless VSYNC ON Algorithm
Replies: 93
Views: 129072

Re: Emulator Developers: Lagless VSYNC ON Algorithm

Hi, sorry, another emulator author here, jumping in after a brief email discussions. My emulator supports a handful of early-'80s machines, but does so with two relevant features: all produce a real video signal, to talk to an emulated CRT. Video output looks like sync level for n units of time; the...