Search found 11 matches

by Mr SQL
24 Mar 2024, 15:46
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

I've added the Motion Blur Reduction filters to the Commodore 64 Atari 2600 emulator!

Here is STARBLITZ NEON SOUND with additional optical illusion Fx experiments in the LP video:

Difficult to film but looks great in person.

phpBB [video]
by Mr SQL
19 Jun 2022, 22:41
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

Here are some exact benchmark comparisons of the C64 Atari 2600 Emulator with the real Atari 2600 hardware videos right below them to see the difference. Motion Blur Reduction may be easier to see with PETSCII symbols.

http://relationalframework.com/C64ATARI ... ator2.htm
by Mr SQL
28 May 2022, 01:05
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Properly Designing A Blind Test That >90% Of Humans Can See 240Hz-vs-1000Hz (non-Game Use Cases Too!)

This is pretty cool, it even shows up well in the VICE emulator but it really stands out on CRT! Here is a Benchmarking page with my unrelated C64 Atari 2600 emulator experiments showing the effect very prominently in the Silly Venture Fluid City clip in the lower right (my camera couldn't capture ...
by Mr SQL
23 May 2022, 22:31
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Properly Designing A Blind Test That >90% Of Humans Can See 240Hz-vs-1000Hz (non-Game Use Cases Too!)

From thread Properly Designing A Blind Test That >90% Of Humans Can See 240Hz-vs-1000Hz (non-Game Use Cases Too!) : This also holds true for perfectly flat frametimes. Wouldn't this mean we need to test e.g 120 vs 480 fps or 60 vs 1000 fps at same gpu utilization? I'm not even sure if there is a way...
by Mr SQL
26 Feb 2021, 03:29
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

This is awesome stuff! I'm continuing to read through your research articles and I will share this thread with the research scientists that were trying to understand the related effects in STARBLITZ and debunking them with contrived explanations. Great! You've probably seen many of the TestUFO moti...
by Mr SQL
18 May 2018, 12:30
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

That's what Blur Busters does! As founder of Blur Busters, passionate about these kind of things, I have managed to help move the needle "a little bit" many times industry-wide... Most of the time, Blur Busters is between "mainstream" and "science journal", providing easy, fun, animated, annotated ...
by Mr SQL
18 May 2018, 08:18
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

Yes, that is an option. But you can also simply use the backlight to do that instead, too. Basically a 60Hz monitor that flashes the monitor only 1/8 of the time. To the human eye, it can essentially be the same effect. (It's more engineering-complex than that behind the scenes, but essentially, yo...
by Mr SQL
17 May 2018, 00:38
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

The display hack simply configures the LCD strobe backlight to flash at a 60Hz frequency because manufacturers artificially limit the minimum flicker frequency to no less than 100 or 120 Hertz due to flicker concerns. This makes scientifically correct blur-reduction at 60fps @ 60Hz impossible. So w...
by Mr SQL
12 May 2018, 15:16
Forum: Area 51: Display Science, Research & Engineering
Topic: Atari 2600 motion blur research and experiments
Replies: 17
Views: 43934

Re: Atari 2600 motion blur research and experiments

Welcome!!! Thank you!!! I just read the Amazing Journey to 1000Hz Displays and the experimental 480Hz CRT - really fascinating research! From the 2013 persistence chart from your intial research I see the LCD is holding the backlight on for the entire frame duration - 1/60th of a second for 60 HZ L...