Search found 6 matches
- 06 Sep 2018, 02:31
- Forum: G-SYNC
- Topic: G-SYNC for windowed and fullscreen
- Replies: 5
- Views: 5887
Re: G-SYNC for windowed and fullscreen
Its just physically not local, about 40 miles away from me. I've basically setup a desktop & G-sync monitor for someone with a huge steam library that lives in a different town. From the feedback I've gotten and what I can see in teamviewer everything looks great so far, but there are many titles le...
- 05 Sep 2018, 20:32
- Forum: G-SYNC
- Topic: G-SYNC for windowed and fullscreen
- Replies: 5
- Views: 5887
Re: G-SYNC for windowed and fullscreen
This pc will have a wide variety of games installed including wow. Sounds like keeping windowed & fullscreen enabled may be the best option for now, its just hard to monitor since the computer is not local. I'll have to check up on it over time
- 05 Sep 2018, 01:45
- Forum: G-SYNC
- Topic: G-SYNC for windowed and fullscreen
- Replies: 5
- Views: 5887
G-SYNC for windowed and fullscreen
I've know that true fullscreen is preferred when using G-sync. Is running with “Enable G-SYNC for windowed and full screen mode” giving people problems on the current driver and version of windows10? Sounds ideal for for games that don't have a true fullscreen mode but I dont have any first hand exp...
- 29 Aug 2018, 06:39
- Forum: G-SYNC
- Topic: RTSS w/ in game cap
- Replies: 3
- Views: 2808
Re: RTSS w/ in game cap
First game I tested with RTSS & simultaneous in-game cap was Diablo3 (as described in op), and they did not cooperate Guess I will have to make profiles if RTSS causes grief with some apps like you say.
- 29 Aug 2018, 03:56
- Forum: G-SYNC
- Topic: RTSS w/ in game cap
- Replies: 3
- Views: 2808
Re: RTSS w/ in game cap
My thinking is the penalty for using RTSS (vs the game engine) wouldn't kick in if the frame rate never reaches 142+, but If this is not the case I will unlock everything and leave RTSS on
- 29 Aug 2018, 03:08
- Forum: G-SYNC
- Topic: RTSS w/ in game cap
- Replies: 3
- Views: 2808
RTSS w/ in game cap
Setting up a g sync monitor for someone else. Is there any reason I shouldn't have RTSS set to a global 142 cap and use in game engine to say 138 where possible? This machine already has a few games without functional in-game limiters and I've just built it.