Search found 28 matches

by EeK
25 Sep 2022, 23:41
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 122305

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

Right on cue. :) The new "Optical Flow Accelerator" (dedicated frame rate amplification silicon!) falls under the category of on-silicon frame rate amplification, that finally breaks the 2:1 barrier. A bit of clarification: the Optical Flow Accelerator has existed since Turing - it's not new hardwar...
by EeK
22 Sep 2022, 22:02
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 122305

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

I'm sure by now you all have heard about the new 40-series GPUs by Nvidia and, most importantly to the subject of this thread, the latest DLSS 3 , which adds Optical Multi Frame Generation. I'd love to hear the Chief's opinion on it, as he's predicted this tech a long time ago, and it seems to be ha...
by EeK
14 Nov 2020, 02:47
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 60015

Re: Special K can drastically reduce latency

The number of back buffers doesn’t matter in VRR, as flip discard will always show the most recently rendered frame anyway. The additional back buffers only becomes relevant when hitting a output limitation (e.g. max refresh rate), as it would in those situations allow the game to render multiple f...
by EeK
14 Nov 2020, 02:27
Forum: Input Lag / Display Lag / Network Lag
Topic: Micro-stuttering / hitch & Frametime spikes issue
Replies: 89
Views: 61681

Re: Micro-stuttering / hitch & Frametime spikes issue

As I mentioned, I have Fallen Order installed on a 1TB 970 Evo, and the stutters are so frequent that I'm about to give up on the game entirely.

I can't think of any other titles that hitch this bad except maybe for the original Crysis - and even that game only stutters during checkpoints.
by EeK
13 Nov 2020, 02:26
Forum: Input Lag / Display Lag / Network Lag
Topic: Micro-stuttering / hitch & Frametime spikes issue
Replies: 89
Views: 61681

Re: Micro-stuttering / hitch & Frametime spikes issue

jorimt wrote:
11 Nov 2020, 23:51
1000WATT wrote:
11 Nov 2020, 23:46
It's strange. I have not noticed anything unusual. In my opinion, this is not much different from the witcher or any other open world game.
I haven't played it since it launched, so it's possible they improved it.
They haven't.
by EeK
11 Nov 2020, 17:39
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 60015

Re: Special K can drastically reduce latency

Where Special K settings are concerned, I don't know; I have yet to test them. From what I've gathered in this thread and elsewhere though, is his low lag limiter claims have primarily been targeted at borderless/windowed mode. I'm honestly not sure if he's even directly prioritizing exclusive full...
by EeK
11 Nov 2020, 17:33
Forum: Input Lag / Display Lag / Network Lag
Topic: Micro-stuttering / hitch & Frametime spikes issue
Replies: 89
Views: 61681

Re: Micro-stuttering / hitch & Frametime spikes issue

@EeK I think I was just imagining things - probably no difference between V-sync on and off. As I'm in the C9's Gsync range, V-sync shouldn't make a difference anyway, right? Ah, yes. Forgot that VSync only kicks in if you go beyond the VRR range (the C9 has LFC due to its max range being 2.5x the ...
by EeK
10 Nov 2020, 06:10
Forum: Input Lag / Display Lag / Network Lag
Topic: Micro-stuttering / hitch & Frametime spikes issue
Replies: 89
Views: 61681

Re: Micro-stuttering / hitch & Frametime spikes issue

do you consider the frametime graph I captured here normal? or is there anything unusual? thanks in advance for any input. Your frametime performance looks (more than) fine. I don't see an issue there at all. I'm honestly kind of surprised that @rafinesse is getting such stable frametimes with VSyn...
by EeK
10 Nov 2020, 05:13
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 60015

Re: Special K can drastically reduce latency

My base tear-free G-SYNC recommendations remain the same. The framerate limiting selection (regardless of any SpecialK FPS limiter findings) will remain a mix of individual user preferences and goals on a per-game basis. I'm still a little confused about Special K's "SwapChain Management" settings ...
by EeK
30 Oct 2020, 06:07
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 60015

Re: Special K can drastically reduce latency

Reading this thread was like watching the latency Avengers converging. The only one missing is Battle(non)sense's Chris. :P Glad to see Chief, jorimt and Kal are all getting LDATs. I assume Unwinder too? I know Chris did (and even published a video about it). Curious as to what the recommendation fo...