Search found 3 matches
- 14 Jan 2025, 02:00
- Forum: Test UFO Motion Tests
- Topic: SYNC FAILURE on Dedicated GPU
- Replies: 1
- Views: 7240
SYNC FAILURE on Dedicated GPU
I am unable to achieve stable 240Hz synchronization on the UFO Test with my laptop. This issue occurs when using the dedicated GPU, but it works flawlessly with the integrated GPU. I have tried closing all background applications and disabling the dynamic tick option, but the problem persists. I am ...
- 28 Sep 2019, 23:47
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Higher queued frames Higher Output lag?
- Replies: 3
- Views: 4556
Re: Higher queued frames Higher Output lag?
With vsync OFF, the max pre-rendered frames setting only has an effect on lag if the GPU is maxed out and becomes the bottleneck, and if the game itself doesn't use some method to limit pre-rendering itself.
This isn't very difficult to test yourself. Use a game that has high GPU load and supports ...
This isn't very difficult to test yourself. Use a game that has high GPU load and supports ...
- 27 Sep 2019, 14:40
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Higher queued frames Higher Output lag?
- Replies: 3
- Views: 4556
Higher queued frames Higher Output lag?
I am fighting with someone.I only found one testhttps://i.imgur.com/4lc78kN.png,so I drew some pic and I found the same result.
Just to make sure:
Without any sync,
Does it increase output lag when I add the mumbers of maximum pre-rendered frames(queued frames)?
How many buffers in total?
Just to make sure:
Without any sync,
Does it increase output lag when I add the mumbers of maximum pre-rendered frames(queued frames)?
How many buffers in total?
