This is a version of a post I made on Nvidia's forums, think this forum might be more applicable (?).
I find that in many DX9/DX11 games, if the game has a hard double-buffered vsync implementation in place (eg: when the framerate can't maintain 60, it drops hard to 30), after loading it, then alt ...
Search found 1 match
- 07 Jan 2020, 13:32
- Forum: General — Displays, Graphics & More
- Topic: Windows 10 - Alt-tabbing 'breaks' double buffering - why?
- Replies: 3
- Views: 5375
