Thanks, @RealNC.
I see, the action (fps limiter), which controls the scanline positioning is not actually a separate functionality as I had previously thought.
Yeah, I have it currently running perfectly and coupled with strobe crosstalk for blur reduction results in super smooth gameplay with ...
Search found 2 matches
- 16 Jan 2020, 12:12
- Forum: Input Lag / Display Lag / Network Lag
- Topic: RTSS Scanline Sync HOWTO
- Replies: 162
- Views: 304496
- 15 Jan 2020, 03:31
- Forum: Input Lag / Display Lag / Network Lag
- Topic: RTSS Scanline Sync HOWTO
- Replies: 162
- Views: 304496
Re: RTSS Scanline Sync HOWTO
I was trying to find the optimal way to use Scanline sync in a fps capped game (Game has fps limiter implemented and no way to uncap fps).
At the moment I have it running perfectly but I was curious whether the in-game limiter and RTSS's limiter are fighting against each-other,
since both are ...
At the moment I have it running perfectly but I was curious whether the in-game limiter and RTSS's limiter are fighting against each-other,
since both are ...