Search found 4 matches
- 07 Apr 2020, 06:08
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: My attempt at achieving a low input lag. Am I doing it right?
- Replies: 8
- Views: 15795
Re: My attempt at achieving a low input lag. Am I doing it right?
it would probably be a doable matter for you to modify one (that is arleady using the same framework) -- thoughts? I use MAME regularly, I will look at what it is actually doing and if it can be improved. I know there is a recent lowlatency option, and it handles sub-frames timing (it sorts of take...
- 26 Mar 2020, 07:24
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: My attempt at achieving a low input lag. Am I doing it right?
- Replies: 8
- Views: 15795
Re: My attempt at achieving a low input lag. Am I doing it right?
Wow that's a lot of reading! Again, thanks for the long answer. I agree with your approach, good job. It appears you have successfully achieved a LInux clone of RTSS Scanline Sync, that can be built-in into games. Congratulations! That's nice to read. Then the next step is to implement it in a real ...
- 25 Mar 2020, 12:15
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: My attempt at achieving a low input lag. Am I doing it right?
- Replies: 8
- Views: 15795
Re: My attempt at achieving a low input lag. Am I doing it right?
Thank you for your long and detailed answer. I am aware of how the image is sent to the monitor and how it is supposed to display it. That's why each test is done 3 times, I put the photodiode at the top, middle or bottom of the monitor. I also put random delays between each presses because we do no...
- 22 Mar 2020, 10:39
- Forum: Software Developers / Low-Lag Code / Game Programming
- Topic: My attempt at achieving a low input lag. Am I doing it right?
- Replies: 8
- Views: 15795
My attempt at achieving a low input lag. Am I doing it right?
Hello, to reduce the inputlag of my game and provide the right settings to let players tune the input lag and smoothness according to their machine performance, I wrote a program made to test different settings and techniques. For now, I am interested in reducing the input lag. The game needs to be ...