Search found 6 matches

by Terryneitor
23 Jun 2020, 14:11
Forum: FreeSync
Topic: FreeSync worked on CRT too -- tested by a few!
Replies: 12
Views: 55281

Re: FreeSync worked on CRT too -- tested by a few!


For those who do not understand how FreeSync was found to successfully work on certain CRTs...

http://www.blurbusters.com/wp-content/uploads/2017/05/VSYNC.png

FreeSync / VESA Adaptive-Sync / HDMI 2.1 VRR -- simply varies the number of scanlines in the blanking interval.

As a result, this is ...
by Terryneitor
19 May 2020, 06:52
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Using a reshade black frame insertion shader fx?
Replies: 85
Views: 231545

Re: Using a reshade black frame insertion shader fx?


The emulators (and other games capped) are outputing 60fps, while the monitor is at 120hz, in reality i would not throw away any frames since its rendering one frame every 16.7ms or so. I already tested this with the DesktopBFI program from one user here before, and it works as intented. but the ...
by Terryneitor
15 May 2020, 17:54
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Using a reshade black frame insertion shader fx?
Replies: 85
Views: 231545

Re: Using a reshade black frame insertion shader fx?



My question is if were posible to simply use the OSD function of RTSS, set it fullscreen black, and script it in a way that would show one frame in and out.

OSD function is frame-level at this time. You'd be dropping 1 frame to get BFI. For example, 120 frames per second generating 60fps ...
by Terryneitor
15 May 2020, 15:21
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Using a reshade black frame insertion shader fx?
Replies: 85
Views: 231545

Re: Using a reshade black frame insertion shader fx?

My question is if were posible to simply use the OSD function of RTSS, set it fullscreen black, and script it in a way that would show one frame in and out.
by Terryneitor
15 May 2020, 15:19
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Using a reshade black frame insertion shader fx?
Replies: 85
Views: 231545

Re: Using a reshade black frame insertion shader fx?


Do you think its posible to use RTSS to implement a software BFI? I Think the last version has some scriting functions now, doing it directly from RTSS would work on exclusive fullscreen with even v-sync off using scanline sync.
RTSS is a frame-level system, not a refresh-cycle-level system ...
by Terryneitor
15 May 2020, 12:47
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: Using a reshade black frame insertion shader fx?
Replies: 85
Views: 231545

Re: Using a reshade black frame insertion shader fx?


Your Software BFI has none but clarity isnt as good. Now when i combine Software BFI with Hardware BFI Clarity is perfect, Overdrive Artifacts are gone and Strobe Crosstalk is also gone. Can someone explain this? :D
Combining hardware and software strobing can be useful:

(1) The hardware ...