Search found 8 matches

by John2
25 Feb 2021, 12:56
Forum: Area 51: Display Science, Research & Engineering
Topic: Mouse dropping effect (phantom array) still exists at 144Hz [and up]
Replies: 7
Views: 22273

Re: Mouse dropping effect (phantom array) still exists at 14

UPDATE (I forgot to update this thread more than a month ago, might as well do it now) Here is photographic proof. We now have a 480Hz test that shows how refresh rate affects phantom array effects. We are the world's first website to photograph 480 Hertz for the mainstream. These are actual 240 Hz...
by John2
23 Feb 2021, 15:20
Forum: Area 51: Display Science, Research & Engineering
Topic: 1000 Hz: The Journey Begins
Replies: 26
Views: 132034

Re: 1000 Hz: The Journey Begins

Blur Busters Display Hertz Moore's Law equivalent The highest refresh rate available in a gaming monitor will double approximately every 5 years for the forseeable future. Let's call that Rejhon's law? But hey Mark I actually made a post over at Neogaf about your "amazing journey to 1,000hz display...
by John2
17 Jun 2020, 19:38
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

I appreciate your feedback. But I need a yes or no answer here. An 8k 60Hz LCD will have noticeably worse motion blur than a 1080p 60Hz LCD, and when I say noticeable I mean someone standing there looking at it would definitely be able to tell the difference, yes or no? I must define variables here...
by John2
15 Jun 2020, 17:36
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

Keep tuned! While certainly within the sphere of Blur Busters -- writing an ELI5 articles is a huge undertaking effort that requires diagramming/eetc -- there are a few planned this year in this sphere of topic -- one planned article is going to be inspired by the "Vicious Cycle Effect" section of ...
by John2
15 Jun 2020, 15:58
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

Listen I'm a layman here so please ELI5 (explain like I'm five years old). Here's really the gist of what I'm trying to understand. Is this basic theory correct for LCDs, the higher the resolution the more noticeable the motion blur will be to the human eye, is this correct? For instance, refresh ra...
by John2
15 Jun 2020, 13:55
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)

So when you say that we need 1000Hz to get CRT clarity, I had always assumed you were by default talking about 1080p LCD displays, because I had always thought that you would need more than 1000Hz on a higher resolution LCD display to get CRT clarity. Motion blur is not same between 1000Hz 1080p LCD...
by John2
14 Jun 2020, 19:22
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap G

Hello laymen here who needs things explained to me in laymen's terms so I can understand. "Mathematically: 120fps at 120Hz non-strobed LCD = minimum possible MPRT/persistence is 8.33ms 240fps at 240Hz non-strobed LCD = minimum possible MPRT/persistence is 4.16ms 480fps at 480Hz non-strobed LCD = mi...
by John2
14 Jun 2020, 18:16
Forum: Area 51: Display Science, Research & Engineering
Topic: New term: "Frame Rate Amplification" (1000fps in cheap GPUs)
Replies: 65
Views: 143428

Re: New term: "Frame Rate Amplification" (1000fps in cheap G

You guys made a valid point about producers meeting the demands of the average consumer. Before reading this I have not even dreamed of seeing non-pixelated 1000hz 1000FPS anytime soon, but with framerate amplification technologies' improved GPU frame output, the high hertz approach could appeal to...