Search found 191 matches

by Vega
27 Oct 2019, 00:58
Forum: News / Rumors / Conventions
Topic: First 1440p 240hz monitor! Lenovo Y27gq
Replies: 106
Views: 36991

Re: First 1440p 240hz monitor! Lenovo Y27gq

I've actually had the Acer Nitro XV273KP, tons of IPS glow and BLB. The IPS glow is so bad it drastically reduces the perceived contrast ratio in normal viewing conditions. That high refresh 4K/27" IPS panel is only good with a FALD behind it.
by Vega
17 Oct 2019, 16:51
Forum: News / Rumors / Conventions
Topic: First 1440p 240hz monitor! Lenovo Y27gq
Replies: 106
Views: 36991

Re: First 1440p 240hz monitor! Lenovo Y27gq

The fan noise is over-rated IMO. I mean if you are in a dead silent room you may be able to pick it up. My fan turns off just fine after my computer shuts down and the monitor has been in sleep mode for a bit.
by Vega
15 Oct 2019, 12:11
Forum: News / Rumors / Conventions
Topic: First 1440p 240hz monitor! Lenovo Y27gq
Replies: 106
Views: 36991

Re: First 1440p 240hz monitor! Lenovo Y27gq

Ya read those 1ms "IPS" have atrocious contrast ratio. You are also right on the "dark boost" setting, seems pretty worthless on the Lenovo.
by Vega
14 Oct 2019, 14:38
Forum: News / Rumors / Conventions
Topic: First 1440p 240hz monitor! Lenovo Y27gq
Replies: 106
Views: 36991

Re: First 1440p 240hz monitor! Lenovo Y27gq

No monitors that use the DP 1.4 G-Sync chip have ULMB. I honestly don't even think they included it when NVIDIA went to an FPGA G-Sync setup.

The Omen X by HP 27-Inch Gaming Monitor uses the same panel, but Freesync. No strobing back-light either.
by Vega
14 Oct 2019, 09:45
Forum: News / Rumors / Conventions
Topic: First 1440p 240hz monitor! Lenovo Y27gq
Replies: 106
Views: 36991

Re: First 1440p 240hz monitor! Lenovo Y27gq

Got this baby in. Wow, definitely on a new level for TN motion clarity and speed. Noticeably better motion clarity than any other sample and hold display I've used. Due to no strobe-cross talk or overdrive artifacts, right up there with the motion clarity of mid-tier back-light strobe monitors. All ...
by Vega
04 Oct 2019, 01:31
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: ULMB vs CRT
Replies: 15
Views: 2022

Re: ULMB vs CRT

IMO my FW900 at 1920x1200 @ 96 Hz had the best motion clarity I've ever seen. For me this was already the case at 60Hz. I didn't see any better motion clarity when running the CRT at 120Hz. The flicker was gone obviously, and there was much less stroboscopic effect going on, but other than that, 60...
by Vega
03 Oct 2019, 14:28
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: ULMB vs CRT
Replies: 15
Views: 2022

Re: ULMB vs CRT

IMO my FW900 at 1920x1200 @ 96 Hz had the best motion clarity I've ever seen. LCD back-light strobing can be decent (although typically dim), but there will always be some cross-talk that won't be able to keep up with a great CRT even if it has a little phosphor decay.
by Vega
03 Oct 2019, 14:26
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: ELMB-SYNC on TUF Gaming VG27BQ
Replies: 21
Views: 9294

Re: ELMB-SYNC on TUF Gaming VG27BQ

Ya I decided to pass on the TUF ELMB sync monitors. Apparently strobe+VRR was too much of a hurdle to do properly. Too much cross-talk, even on the TN model defeats the purpose.
by Vega
02 Oct 2019, 15:00
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 62
Views: 15986

Re: Cap your fps people (battlenonsense)

I re-watched the Battlenonsense input lag videos. You are right, in-game FPS limit slightly less lag than RTSS FPS cap. Although he did hint that RTSS may keep a more consistent FPS and hence smoother appearing motion versus in-game FPS limiters.
by Vega
02 Oct 2019, 07:53
Forum: Input Lag
Topic: Cap your fps people (battlenonsense)
Replies: 62
Views: 15986

Re: Cap your fps people (battlenonsense)

In Battlenonsense's testing, using RTSS FPS cap was actually lower input lag than in-game FPS limit. I think Mark got the same results. This also makes sense since RTSS can FPS limit down to the third decimal digit now. In-game FPS caps cannot do that. The way that I am going to keep the pipeline cl...