Search found 10 matches

by Unwinder
31 Jan 2024, 12:42
Forum: FreeSync
Topic: Optimal Freesync Settings?
Replies: 7
Views: 8504

Re: Optimal Freesync Settings?

sky_dynasty wrote:
29 Jan 2024, 13:54
My source for the information above:
That's not a source of information, that's a source of misinformation. That 1ms rule is utter nonsense.
by Unwinder
27 Oct 2021, 10:45
Forum: Input Lag / Display Lag / Network Lag
Topic: Scanline Sync locks at secondary monitor refresh rate
Replies: 6
Views: 3890

Re: Scanline Sync locks at secondary monitor refresh rate

I know this is a dead thread but... I am having the EXACT same issue and am wondering if anyone has found a solution. My stop-gap solution at the moment is to set my secondary 144hz monitor to my primary CRT's refresh rate, so they are both 100hz. This works, but it's quite annoying to disable all ...
by Unwinder
16 Oct 2021, 05:31
Forum: Input Lag / Display Lag / Network Lag
Topic: RTSS Scanline Sync HOWTO
Replies: 156
Views: 218809

Re: RTSS Scanline Sync HOWTO

I see no mentions of hybrid scanline sync mode, which was introduced in RTSS about a half year ago. Here is some basic info about it, which can be useful in context of this HOWTO thread:

https://forums.guru3d.com/threads/msi-a ... st-5951576
by Unwinder
28 Oct 2020, 08:22
Forum: Input Lag / Display Lag / Network Lag
Topic: RTSS Scanline Sync HOWTO
Replies: 156
Views: 218809

Re: RTSS Scanline Sync HOWTO

-3FPS cap is for VRR. -0.01FPS cap is for normal vsync without VRR. I wasn't aware of this.. if I'm using scanline sync then I have to set the screen refresh to 60Hz and set the refresh in the settings to 16.66944ms? (which would be for 59.99fps) or do I have to set it elsewhere? No. With ssync, RT...
by Unwinder
22 Oct 2020, 06:10
Forum: Input Lag / Display Lag / Network Lag
Topic: RTSS Scanline Sync HOWTO
Replies: 156
Views: 218809

Re: RTSS Scanline Sync HOWTO

IDEA! (Usability/Debugging): A mode where a horizontally moving vertical bar is overlaid on game graphics ( like this one ) could be great for RTSS Scanline Sync. Make that a transparent overlay on top of RTSS, perhaps colored the same as the graph/framerate counter. Done, it is implemented in upco...
by Unwinder
15 Oct 2020, 12:08
Forum: Input Lag / Display Lag / Network Lag
Topic: RTSS Scanline Sync HOWTO
Replies: 156
Views: 218809

Re: RTSS Scanline Sync HOWTO

IDEA! (Usability/Debugging): A mode where a horizontally moving vertical bar is overlaid on game graphics ( like this one ) could be great for RTSS Scanline Sync. Make that a transparent overlay on top of RTSS, perhaps colored the same as the graph/framerate counter. Personally I use RTSS FCAT over...
by Unwinder
14 Oct 2020, 17:57
Forum: Input Lag / Display Lag / Network Lag
Topic: RTSS Scanline Sync HOWTO
Replies: 156
Views: 218809

Re: RTSS Scanline Sync HOWTO

Did you use the frame colour indicators? Those I found to be more accurate than frame times as even with a 100% stable frame time, sometimes the frame colour indicators flickered and if I focused on the flickers instead, I got it smoother than if I focused at the frame time. There will be a few mor...
by Unwinder
08 Oct 2020, 12:53
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 61225

Re: Special K can drastically reduce latency

However, if you're hooking Present() and doing an inputdelay before the real Present(), there will be latency. That's the only case in context of this thread, Marc. Any third party limiter (and even NV's own framerate limiter) is technically a Present() hook from application's point of view with de...
by Unwinder
08 Oct 2020, 09:10
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 61225

Re: Special K can drastically reduce latency

Thank you, that makes sense. But I disagree that waiting before presenting _always_ increases latency. It depends on definition of latency. If we're talking about input latency then wait before present always increases it. If we're talking about render latency, then wait before present can decrease...
by Unwinder
08 Oct 2020, 06:44
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 90
Views: 61225

Re: Special K can drastically reduce latency

RTSS imposes its limit after Present returns, which really sucks if the application has VSYNC enabled since a full swapchain + n-many queued undisplayed frames causes the calling thread to be re-scheduled. The DWM uses a signal-based (VBLANK) wait when it reschedules threads, RTSS just uses Sleep (...