Search found 482 matches

by spacediver
15 Jul 2019, 21:04
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

Cool, I can take a crack at a simpler approach. If anything, would be a good exercise to compare the performance. Might even be fun to use high speed video as a ground truth reference.

And thanks for the link to the flawless sensor page, very useful.
by spacediver
15 Jul 2019, 16:36
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

I've spent too much time today trying to overclock my other mouse (the one with higher cpi) to 1000 hz, as it's currently stuck on 125hz. No success. I can pick up this mouse for about $15 down the street: https://www.redragonzone.com/products/redragon-m601-centrophorus-3200-dpi-gaming-mouse Hopeful...
by spacediver
15 Jul 2019, 12:24
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

The idea is that each component has predictive power on the next position, and components capture conceptually distinct parts of the behavior. "Suitable space" sounds right. As an analogy, if the system was linear (it's not), then the components would be the eigenvalues from PCA. The components are...
by spacediver
13 Jul 2019, 09:11
Forum: Input Lag / Display Lag / Network Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 62004

Re: Interesting project about mouse/ gamepad latency

In esports, the anticipation factor tends to blur into it all. A known-size level with a known-player-count, combined with known behaviours of your enemy.... ....means an enemy may zoom by an opening (e.g. doorway in a specific location of a specific map) at a less-than-fully-random pattern or inte...
by spacediver
12 Jul 2019, 23:12
Forum: Input Lag / Display Lag / Network Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 62004

Re: Interesting project about mouse/ gamepad latency

comment: i think the humanbenchmark test works by turning green at a random time, but this random time is selected between 2s and 5s which means that anyone who's done this test enough times, will (consciously or subconsciously or both) anticipate more and more if the color stays red for longer. Ma...
by spacediver
12 Jul 2019, 22:39
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

Thanks, this is some good stuff to munch on. Will be back at this next week.

And building a model to detect those pulses sounds like a very cool line of research.
by spacediver
12 Jul 2019, 21:32
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

What it means is that the shape of the reject and accept regions will depend on the previous timepoints in strange and non-linear ways. With the info I gave, an approach that uses the velocity direction as an axis is almost certainly the optimal one, and will remove most of the strangeness and non-...
by spacediver
12 Jul 2019, 18:40
Forum: Software Developers / Low-Lag Code / Game Programming
Topic: spacediver and ad8e public collaboration [reaction research]
Replies: 12
Views: 21706

Re: spacediver and ad8e public collaboration [reaction resea

Thanks for taking the time here. Model bounds are generally holistic in some way, so when considering a new timepoint, you can't necessarily assume that all the previous timepoints were part of a downward sweep, even though you haven't thrown the "jerk started" flag yet. Some of those timepoints may...
by spacediver
11 Jul 2019, 21:25
Forum: Input Lag / Display Lag / Network Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 62004

Re: Interesting project about mouse/ gamepad latency

So I merely describe the state where you're "precision aiming like your life depended on it" without shaking in fear. It seems to be a factor to consider as this is clearly a state that many esports players are in. It's easy to overprime (too tense) and it's easy to underprime (too relaxed) -- and ...
by spacediver
11 Jul 2019, 19:34
Forum: Input Lag / Display Lag / Network Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 62004

Re: Interesting project about mouse/ gamepad latency

I thought at the time it was around 140 ms, must have been a miscommunication.