Search found 3 matches
- 04 Apr 2021, 19:43
- Forum: G-SYNC
- Topic: Is VRR now an acceptable optimization for Gsync? (Gears 5)
- Replies: 1
- Views: 4349
Is VRR now an acceptable optimization for Gsync? (Gears 5)
Hello Everyone, I was wondering if the windows 10 graphics setting “Variable Refresh Rate” is now an acceptable optimization for Gsync utilization in DX12 Ultimate applications. My rig is a 240Hz Gsync compatible monitor(primary) along with a (secondary) 60Hz ultrawide. Gaming is done on the 240Hz m...
- 12 Nov 2020, 16:35
- Forum: G-SYNC
- Topic: Gears 5 Optimal Gsync Settings (NULL w/ Reduced Buffering?)
- Replies: 3
- Views: 3787
Re: Gears 5 Optimal Gsync Settings (NULL w/ Reduced Buffering?)
Would running both reduced buffering and NULL create errors in terms of managing frames queued? Gears 5 runs in DX12, DX12 and Vulkan don't support Nvidia Low Latency Mode settings. Interesting, didn't know that about Dx12 or Vulkan. Therefore, reduced buffering, LLM:OFF, and the FPS cap would be t...
- 11 Nov 2020, 19:03
- Forum: G-SYNC
- Topic: Gears 5 Optimal Gsync Settings (NULL w/ Reduced Buffering?)
- Replies: 3
- Views: 3787
Gears 5 Optimal Gsync Settings (NULL w/ Reduced Buffering?)
Hey Everyone, I am currently looking to optimize the input latency in Gears 5 with gsync, and eliminate shot errors in-game. For the purpose of context in terms of nominal settings, I've capped the framerate at 237 fps via the game config file and currently have vsync enabled through the NVCP only. ...