Search found 74 matches

by stirner
12 Dec 2016, 17:05
Forum: Input Lag / Display Lag / Network Lag
Topic: flood's input lag measurements
Replies: 436
Views: 194823

Re: flood's input lag measurements

Great stuff. Making me feel bad for capping below 300. Request: Can you shut down the "NVIDIA Display Container LS" service from services.msc (it will kill the NVIDIA Container and Experience processes) and check whether it affects CS:GO latency at all? And out of bullshit curiosity: Mind checking w...
by stirner
23 Nov 2016, 07:26
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia and CS GO Lowest Input LAG
Replies: 26
Views: 25369

Re: Nvidia and CS GO Lowest Input LAG

What about gamma correction in nvidia? Does it add input lag or anything? Not that I'd know. Or could see how, for that matter; it's not post-processive but a technique applied in render stage from what I can see, so as long as performance is equal so is latency. What about noforce commands do they...
by stirner
14 Nov 2016, 19:10
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia and CS GO Lowest Input LAG
Replies: 26
Views: 25369

Re: Nvidia and CS GO Lowest Input LAG

so the click would randomly release halfway through a drag. Truly one of the worst feelings. I have no idea how the industry functions like that. It's definitely not malice, so that leaves incompetence, which doesn't seem likely because it is impossible to think that they couldn't easily solve thes...
by stirner
14 Nov 2016, 14:27
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia and CS GO Lowest Input LAG
Replies: 26
Views: 25369

Re: Nvidia and CS GO Lowest Input LAG

Well, BENQs are pretty popular gaming monitors. :p But I had just wanted to add that as it's a simple yet effectively latency-reducing measure if available. I was actually in that thread. qsxcv had obviously shown very early on that there's no latency difference, and that's probably where the thread...
by stirner
13 Nov 2016, 19:57
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia and CS GO Lowest Input LAG
Replies: 26
Views: 25369

Re: Nvidia and CS GO Lowest Input LAG

One thing that could be added is that you should use the "Gaming Mode" or "FPS Mode" or whatever they call it on your monitor. Not sure that's a thing on "gaming" 120+Hz monitors as I do use a CRT, but that reduces latency by disabling any fancy processing stuff the monitor otherwise might apply to ...
by stirner
13 Nov 2016, 12:00
Forum: Input Lag / Display Lag / Network Lag
Topic: Nvidia and CS GO Lowest Input LAG
Replies: 26
Views: 25369

Re: Nvidia and CS GO Lowest Input LAG

You can remove most of those launch options. They certainly do not affect input lag, and beyond that not much else either. mat_queue_priority seems to do the same as mat_queue_mode. If the latter is set to "2" in your video config, there should be no difference. Keep in mind that multicore rendering...
by stirner
17 Sep 2016, 06:57
Forum: Input Lag / Display Lag / Network Lag
Topic: RawInput: final solution?
Replies: 5
Views: 3494

Re: RawInput: final solution?

As most of you already know, m_rawinput 1 in cs go feels much more delayed compared to m_rawinput 0. I don't know this. It doesn't feel more delayed to me - certainly not much more. The only thing I've considered is possible (or, well, not impossible) in that regard is that raw input data in CS:GO ...
by stirner
04 Jun 2016, 03:56
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 38812

Re: NVIDIA Fast Sync

Well, there are several different things that impact input lag, so no, it's not all linear, but much of it is proportional to the time between rendered frames. So say I have 101Hz VSync'd @ 100fps capped. The latency difference to 100Hz FastSync'd @ 300fps won't be ~6.6ms as the framerates would de...
by stirner
03 Jun 2016, 19:23
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 38812

Re: NVIDIA Fast Sync

it does make a difference, about 13ms of difference if you're comparing fullscreen windowed or fast sync on a 60hz monitor at 60fps vs 300fps in game framerate cap. For a 128hz monitor there'd be about 3ms difference between 128fps and 300fps. The difference gets bigger if you're using an external ...
by stirner
31 May 2016, 10:59
Forum: Input Lag / Display Lag / Network Lag
Topic: NVIDIA Fast Sync
Replies: 48
Views: 38812

Re: NVIDIA Fast Sync

Yes, because the camera direction is updated with framerate, not tickrate, so you get better animation and feedback on your inputs. Obviously, but FastSync discards excess frames, right? And so you will only get a refresh amount of frames anyways. Doesn't really make a large latency difference whet...