Search found 897 matches

by flood
03 Oct 2019, 15:12
Forum: Area 51: Display Science, Research & Engineering
Topic: Digital Foundry - CRT better then 4K OLED
Replies: 69
Views: 7235

Re: Digital Foundry - CRT better then 4K OLED

what is the strobe length of the best lcd's nowadays? i think, ignoring phosphor ghosting/whatever, crt's are superior unless the strobe length is <0.5ms, in which case it doesn't really matter there's still this annoying thing however if you're not in fullscreen exclusive mode: https://forums.blurb...
by flood
02 Oct 2019, 20:11
Forum: Area 51: Display Science, Research & Engineering
Topic: Digital Foundry - CRT better then 4K OLED
Replies: 69
Views: 7235

Re: Digital Foundry - CRT better then 4K OLED

as a fan of CRTs and current owner of an fw900, i have to say the video in the op is kind of underwhelming one thing: all the camera shots showing only the monitor have colors adjusted to crush black levels. for a room where the illumination is such that the bezels are as bright as in the video, the...
by flood
02 Oct 2019, 19:06
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: ULMB vs CRT
Replies: 15
Views: 1725

Re: ULMB vs CRT

Usually, CRTs are around 1600x1200@120Hz. that corresponds to a horizontal scan rate of above 144kHz, which is no crt monitor can achieve. (highest is around 140kHz in 2070sb + rebrands, 137kHz in sony gdm f520). Will the CRT give me less motion blur than my current LCD monitor during fast flicks i...
by flood
12 Jul 2019, 04:11
Forum: Input Lag
Topic: Full latency input/rendering/output chain test 960fps
Replies: 4
Views: 918

Re: Full latency input/rendering/output chain test 960fps

i would assume using the timing of the firing animation is quite inaccurate (i.e. the fire might register before the animation) motion latency should be generally lower back when i was playing with input lag testing with a photodiode and a teensy board to emulate a mouse, i could get a few ms full c...
by flood
12 Jul 2019, 04:05
Forum: Input Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 10045

Re: Interesting project about mouse/ gamepad latency

comment:
i think the humanbenchmark test works by turning green at a random time, but this random time is selected between 2s and 5s
which means that anyone who's done this test enough times, will (consciously or subconsciously or both) anticipate more and more if the color stays red for longer.
by flood
11 Jul 2019, 13:11
Forum: Input Lag
Topic: Interesting project about mouse/ gamepad latency
Replies: 98
Views: 10045

Re: Interesting project about mouse/ gamepad latency

been a while since last posting here... spacediver alerted me to this discussion 1. my old 148ms is not fake and not cheating. it did not have an outlier that was less than 140ms; i wouldn't report the average if i just got lucky... i tend to cluster between 150ms and 170ms. sometimes with outliers ...
by flood
25 Jul 2017, 22:52
Forum: Input Lag
Topic: flood's input lag measurements
Replies: 436
Views: 163792

Re: flood's input lag measurements

lol haven't checked this thread in a while idk honestly... i don't have the time or interest that i used to i'm still offering to give the rig away to anyone who wants :P (assuming that it still works) Woah. :o Are you serious? Send it to me. I can take it. k added you on steam (asdf) too busy with ...
by flood
21 May 2017, 16:34
Forum: Input Lag
Topic: flood's input lag measurements
Replies: 436
Views: 163792

Re: flood's input lag measurements

idk honestly...
i don't have the time or interest that i used to

i'm still offering to give the rig away to anyone who wants :P (assuming that it still works)
by flood
16 May 2017, 22:10
Forum: Input Lag
Topic: flood's input lag measurements
Replies: 436
Views: 163792

Re: flood's input lag measurements

I was speaking of the same framerates. When i tested HL/Source/GO i got pretty much the same results. well same to what precision? because with my setup i could see clear differences of a few ms for the same fps cap, due to differences the time taken to actually render. practically, yes none of the...
by flood
06 May 2017, 15:35
Forum: Input Lag
Topic: flood's input lag measurements
Replies: 436
Views: 163792

Re: flood's input lag measurements

i've never tried the new windows 10 thing but based on what i've seen from windows 7 without dwm/aero, windows xp, linux without compositing, etc... for non exclusive fullscreen modes without vsync all nvidia cards after 600 series don't tear uniformly. like instead of getting tearing like | | | | |...