Search found 3027 matches

by RealNC
30 Sep 2020, 16:56
Forum: Input Lag / Display Lag / Network Lag
Topic: Game optimizations
Replies: 3
Views: 963

Re: Game optimizations

I implemented something like this a couple months ago (for a RetroArch emulation core.) When you need to either time something, or wait for another thread/core to finish its work, you have basically two choices. Sleep for a certain time period or until the other thread has finished, or check the cur...
by RealNC
30 Sep 2020, 16:37
Forum: General — Displays, Graphics & More
Topic: RTSS now has new automatic Low-Lag VSYNC ON (raster based)
Replies: 171
Views: 88585

Re: RTSS now has new automatic Low-Lag VSYNC ON (raster based)

I have a question, the input lag of rtss or nvidia inspector etc is added in the limit of framerate or in the entire framerates? for example i have more input lag added by rtss if i has capped at 60fps and i have a framerate of 30fps? If the game does not reach the cap, nothing happens. The limiter...
by RealNC
30 Sep 2020, 16:35
Forum: General — Displays, Graphics & More
Topic: Native (plug-and-play) 8000hz mouse
Replies: 40
Views: 8215

Re: Native (plug-and-play) 8000hz mouse

Darktalon wrote:
29 Sep 2020, 05:22
Open CPU-Z, select the window and shake it really fast at 1000hz compared to 500hz or 100hz. Now imagine how it will react to 8000hz :)

Depending on how long I shake it, it can still be moving for 3+ seconds after I let go.
Uh, that's not how it works :P
by RealNC
30 Sep 2020, 16:27
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: How good is DyAc?
Replies: 4
Views: 1176

Re: How good is DyAc?

Mmm I understand, but GSync is supposed to have LFC right? Yeah. Native g-sync always does LFC, and I believe nvidia has an official list of g-sync compatible monitors where it states whether or not they can do LFC. Do you mean thist tech just helps with ''judder in motion''? I thought it would hel...
by RealNC
28 Sep 2020, 08:16
Forum: Input Lag / Display Lag / Network Lag
Topic: Special K can drastically reduce latency
Replies: 87
Views: 15099

Re: Special K can drastically reduce latency

axaro1 wrote:
28 Sep 2020, 06:32
Special K seems incredibly consistent, the frametime deviation is 10x lower than RTSS or Nvidia's built in fps limiter
The frametime graph with RTSS is perfectly flat. So how can SK have 10x lower deviation if it's already 0 with RTSS?
by RealNC
28 Sep 2020, 08:10
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: How does backlight strobing work?
Replies: 1
Views: 422

Re: How does backlight strobing work?

It's B. So at 240Hz strobing, you still get 240FPS, not 120FPS. In other words, the backlight is toggled 480 times per second (switched off 240 times and switched on 240 times.) This produces much more crosstalk of course, but in return the effective framerate is not halved.
by RealNC
28 Sep 2020, 07:58
Forum: Input Lag / Display Lag / Network Lag
Topic: what's a good 240Hz monitor that has good input lag at 60Hz?
Replies: 3
Views: 597

Re: what's a good 240Hz monitor that has good input lag at 60Hz?

If you have g-sync, then just use 240Hz and enable g-sync. Make sure you enable "Sync To Exact Content Framerate" and "VSync" in the RetroArch options. See https://www.libretro.com/index.php/upcoming-retroarch-1-7-4-sync-to-exact-content-frame-rate-ideal-for-g-syncfreesync-users If you don't have g-...
by RealNC
28 Sep 2020, 07:54
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: How good is DyAc?
Replies: 4
Views: 1176

Re: How good is DyAc?

even with GSync activated I still noticed stuttering (At any frame other than 240 or near), why tf? Because gsync prevents FPS/Hz mismatch stutter, not game stutter. This is easy to see if you cap the game to 100FPS for example. Without g-sync, you will see judder in motion. With g-sync, you won't....
by RealNC
28 Sep 2020, 07:35
Forum: General — Displays, Graphics & More
Topic: Native (plug-and-play) 8000hz mouse
Replies: 40
Views: 8215

Re: Native (plug-and-play) 8000hz mouse

Yikes, this is really cool, but 1000 hz already has many CPU issues in certain programs and games. 8000 hz is going to destroy FPS and stall the system. 8000Hz isn't much for a CPU, actually. You can measure what difference there is between 125Hz and 1000Hz today and extrapolate to 8000Hz. You prob...