Search found 910 matches

by jorimt
07 Mar 2020, 17:27
Forum: FreeSync
Topic: FREESYNC HZ Counter Mismatch based on FPS Limiter?
Replies: 4
Views: 1623

Re: FREESYNC HZ Counter Mismatch based on FPS Limiter?

So in the case where the HZ Counter caps out at 144hz does that mean adaptive sync is no longer engaged? If both the system-side FPS readouts (Afterburner, etc) AND the monitor Hz counter show a static "144," yes, however, if only the monitor Hz counter shows a static "144," whereas the system-side...
by jorimt
07 Mar 2020, 09:34
Forum: FreeSync
Topic: FREESYNC HZ Counter Mismatch based on FPS Limiter?
Replies: 4
Views: 1623

Re: FREESYNC HZ Counter Mismatch based on FPS Limiter?

FREESYNC HZ Counter Mismatch based on FPS Limiter? [...] I'd appreciate it if someone could help me out, thanks! Long story short, ignore it; no matter what it says, it's not having an effect on your set FPS limit (or fully reflecting) actual G-SYNC performance. In most cases on G-SYNC Compatible m...
by jorimt
06 Mar 2020, 08:13
Forum: Input Lag
Topic: "ultra" setting in low latency mode. question.
Replies: 11
Views: 3489

Re: "ultra" setting in low latency mode. question.

cluelessgamer wrote:
06 Mar 2020, 02:13
thanks so much jorim your time is appreciated. you nailed it for me with what was concerning, have a good one!
No prob, you too ;)
by jorimt
05 Mar 2020, 16:05
Forum: Input Lag
Topic: "ultra" setting in low latency mode. question.
Replies: 11
Views: 3489

Re: "ultra" setting in low latency mode. question.

does a max cpu % effect input latency really too much in most scenarios? Concerning input lag directly, no, not that I know of. Maxed CPU usage instead more typically affects overall system performance, which I guess could indirectly affect input lag due to a decrease in overall framerate (mostly m...
by jorimt
05 Mar 2020, 12:11
Forum: Input Lag
Topic: "ultra" setting in low latency mode. question.
Replies: 11
Views: 3489

Re: "ultra" setting in low latency mode. question.

wondering why the "ultra" setting on nvcp or even the "on" setting would increase input lag in games if it is NOT gpu maxing or bound? like the test in battlenonsense video https://youtu.be/7CKnJ5ujL_Q?t=502 In non-G-SYNC scenarios, according to Nvidia, "Ultra" LLM has a "just-in-time" frame delive...
by jorimt
04 Mar 2020, 17:14
Forum: Input Lag
Topic: Video Feature on Input Lag and Frame Rate Limiters
Replies: 6
Views: 1988

Re: Video Feature on Input Lag and Frame Rate Limiters

Jorim, oops! I'll get your name right next time! No worries ;) You're right about CS:GO's internal limit. When I was running the tests, I had RTSS's overlay disabled so it wouldn't affect the results, but CS:GO's cl_showfps HUD overlay updates way too fast to be human readable, so I just naively as...
by jorimt
04 Mar 2020, 15:12
Forum: Input Lag
Topic: Video Feature on Input Lag and Frame Rate Limiters
Replies: 6
Views: 1988

Re: Video Feature on Input Lag and Frame Rate Limiters

Inspired by jorimt 's work that led to the BlurBusters G-SYNC 101 article Hate to point this out, but might as well for the record; my username is pronounced "jif" not "gif" :lol:. All joking aside, it's actually pronounced "jorim-tee." It's just my first name plus the first letter of my last name....
by jorimt
29 Feb 2020, 14:56
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]
Replies: 254
Views: 29298

Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]

Overall, this is much better than any other IPS strobing and VA strobing as you can see in RTINGS / TFTCentral images, and there are some TN panels with worse crosstalk than this. When you switch to www.testufo.com/photo it becomes much less visible. Good to know my unit isn't faulty or misconfigur...
by jorimt
13 Feb 2020, 23:10
Forum: G-SYNC
Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
Replies: 181
Views: 30867

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

I need an RTSS limit of 108 or an in-game limit of 109 which RTSS then measures as 107. With these numbers there is may be one tiny hiccup really close to the bottom in every few 10-20 seconds. An in-game limit of 110 which measured as 108 was close to the RTSS 108 result but not as great (those sm...
by jorimt
12 Feb 2020, 11:19
Forum: G-SYNC
Topic: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support
Replies: 181
Views: 30867

Re: Driver 441.08: Ultra-Low Latency Now with G-SYNC Support

Isn't that typical of G-Sync without V-Sync? During frametime spikes (from asset loads, etc), yes, typical. But tearing being seen with framerates well within the G-SYNC range (say, 60-80 FPS @120Hz) when there aren't frametime spikes occurring, no, not typical. It usually means the given game (or ...