Search found 1139 matches

by jorimt
24 Jun 2017, 13:14
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

I'm not sure if this is off topic or not but here it goes. I initially thought it was a CPU bottleneck but then I checked the maximum thread usage while playing CSGO @ 1080p with my 1080Ti. It only reaches around 88% which means that it's not a CPU bottleneck. But then my GPU utilization/load is ju...
by jorimt
23 Jun 2017, 13:25
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Well, that's problematic. Do you have an alternate email to use? The aforementioned thread for reference: http://www.neogaf.com/forum/showthread.php?t=1394718 And yes, I completely understand what you are proposing now, and yes, it would be difficult to accurately isolate. I suppose I could test a m...
by jorimt
23 Jun 2017, 12:48
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Oh, I gotcha, a misunderstanding then; you're talking about the in-game limiter intercepting before render, I was talking about what it does after render. I'm nowhere near an expert on framerate limiters myself, and I'd like to learn more going forward; an article on the subject isn't out of the que...
by jorimt
23 Jun 2017, 12:04
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Because the in-game limiter can reduce the impact of frame latency on total input lag. At 100FPS, frame latency is 10ms. That is part of the total input lag. An in-game limiter however can remove some of that 10ms from the total latency, if the game renders at higher FPS. Case 1: If the game needs ...
by jorimt
23 Jun 2017, 11:10
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

I'd be happy to amend "up to" to "less than" both in my article and in future references when discussing RTSS, but even I'm having a hard time wrapping my head around the concept. For instance, how would we explain why RTSS sees higher latency with V-SYNC OFF than is seen with V-SYNC OFF + the in-ga...
by jorimt
23 Jun 2017, 09:14
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Sure, you could , I just can't guarantee the results, so I'd still recommend using a single limiter at a time until something that specific could be tested. Obviously though, I'm not one to be inconvenienced by simple manual operations, so I have a hard time sympathizing with those that find adjusti...
by jorimt
22 Jun 2017, 21:37
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

The tests featured in my article show with just a -2 FPS in-game limit, that isn't at a risk of happening. In fact, if you have steady enough frametimes, just -1 FPS can nearly be enough in some cases. What you should be more worried about is abrupt framerate drops (frametime spikes), not momentary ...
by jorimt
22 Jun 2017, 16:28
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Did you test ingame limiter with RTSS limiter active at the same time? Would be interested to see when both are set to the same value, or ingame at Hz - 3 and RTSS at Hz - 2, or some other staggered set up depending on how much the ingame limiter fluctuates. I did not. That kind of testing goes far...
by jorimt
21 Jun 2017, 19:58
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

Yeah, I figured I'm getting the same framerates when I was using a 1070. Fps_max is set at 999 even before you mentioned it. I'm still using a 2600K CPU so I think this is a case of a CPU bottlenecking the GPU. Ah, that explains it. You omitted the CPU in your initial post, so I assumed you had a m...
by jorimt
21 Jun 2017, 15:23
Forum: G-SYNC
Topic: Blur Buster's G-SYNC 101 Series Discussion
Replies: 537
Views: 149883

Re: Blur Buster's G-SYNC 101 Series Discussion

I'm using a 1080Ti at 1080p so I can get 250-300 fps in CSGO. And I'm using a 144Hz GSYNC monitor. Well good news is, you can get much, much higher framerates with that setup at 1080p if you set the game's "fps_max" setting to a higher limit. Try a Steam launch option of +fps_max 999 for the game. ...