Search found 682 matches
- 28 Oct 2019, 05:05
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Isn't it better to disable gsync and increase FPS limit?
- Replies: 2
- Views: 3726
Re: Isn't it better to disable gsync and increase FPS limit?
Latency is cumulative. The difference in pixel transition time is added on to everything else, so you can't really make up for it by increasing framerate. Increasing framerate will have the same impact regardless of panel type. As for whether it's better or not, that's debatable, because you'll be g...
- 18 Oct 2019, 01:59
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Night/Day
- Replies: 8
- Views: 6550
Re: Night/Day
Network lag can be time dependent, due to network load. Though that shouldn't change how the mouse behaves.
- 17 Oct 2019, 21:10
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Night/Day
- Replies: 8
- Views: 6550
Re: Night/Day
Unless the temperature in your room changes enough to cause throttling, I don't see it having an impact.
- 12 Oct 2019, 13:40
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cap your fps people (battlenonsense)
- Replies: 62
- Views: 58427
Re: Cap your fps people (battlenonsense)
It is possible in the driver, and most likely third-party software. For example, can limit cpu to make the video card wait for the processor. The question is different. When to stop? 1 frame delay, 234? or in milliseconds? Waiting for 1 frame at 240hz is not the same as waiting for 1 frame at 60hz....
- 12 Oct 2019, 03:56
- Forum: Input Lag / Display Lag / Network Lag
- Topic: radeon anti-lag+scanlinesync?
- Replies: 4
- Views: 3682
Re: radeon anti-lag+scanlinesync?
1: what else, specifically, do you think it does?HiAlgoBoost wrote:@RealNC - no, that is not correct:
1) "it only affects the prerender queue size" - not true (don't believe everything NV fans say)
2) "GPU maxed out ==> severe stutter" - also not true.
2: this is in the context of scanline sync.
- 11 Oct 2019, 21:09
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cap your fps people (battlenonsense)
- Replies: 62
- Views: 58427
Re: Cap your fps people (battlenonsense)
Would it be possible to cap GPU utilization instead of capping framerate? Or would the algorithm be impossible? Do we even know exactly why lowering utilization reduces input lag? 100% gpu utilization causing extra input lag makes sense to me because the cpu finishes and has to wait for the gpu. Th...
- 09 Oct 2019, 18:32
- Forum: OLED Displays
- Topic: Digital Foundry - CRT better then 4K OLED
- Replies: 69
- Views: 66663
Re: Digital Foundry - CRT better then 4K OLED
I've seen that type of coating on camera lenses more often than eyeglasses.
- 02 Oct 2019, 05:54
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cap your fps people (battlenonsense)
- Replies: 62
- Views: 58427
Re: Cap your fps people (battlenonsense)
People are confusing two things. The significance of the Battlenonsense video is that excluding every other variable, simply having GPU usage below 95% in of itself reduced input lag significantly. No other testing before that revealed that info. Ton's of people play with an FPS cap that keeps thei...
- 21 Sep 2019, 04:47
- Forum: OLED Displays
- Topic: Digital Foundry - CRT better then 4K OLED
- Replies: 69
- Views: 66663
Re: Digital Foundry - CRT better then 4K OLED
There's a reason I still have a CRT on my desk. I have an LCD too, but still.
19 inches, running at 1280x1024 85hz. I think it's about 16 years old.
19 inches, running at 1280x1024 85hz. I think it's about 16 years old.
- 20 Sep 2019, 20:36
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cap your fps people (battlenonsense)
- Replies: 62
- Views: 58427
Re: Cap your fps people (battlenonsense)
There is one inaccuracy in the video, the anti-lag settings should also help in a display limited scenario with v-sync on. Still not as good as an in-game cap though.