Search found 3656 matches

by RealNC
27 Jan 2015, 15:10
Forum: General — Displays, Graphics & More
Topic: custom timings and flat panels
Replies: 3
Views: 3758

Re: custom timings and flat panels

G-Sync is NVidia-only. Freesync is AMD-only.

So what monitor you buy depends on your GPU.

Also, the BenQ Z and T series have neither G-Sync, nor Freesync.
by RealNC
27 Jan 2015, 13:31
Forum: Display Overclocking
Topic: Disable refresh rate cap
Replies: 1
Views: 3311

Re: Disable refresh rate cap

As far as I'm aware, you can't. I have the same problem on my Samsung XL2370.
by RealNC
23 Jan 2015, 11:08
Forum: BENQ Zowie Tweaking — Strobe Utility / Blur Reduction / DyAc
Topic: What about 60fps?
Replies: 10
Views: 7906

Re: What about 60fps?

Another solution is to use 120Hz and enable the NVidia frame rate limiter (set it to 60FPS) using NVidia Inspector. You can do it globally, or on a per-game basis. As a side effect, this will result in much less input lag with vsync compared to running the monitor at 60Hz. It's what I would recommen...
by RealNC
20 Jan 2015, 13:11
Forum: General — Displays, Graphics & More
Topic: How can you set a Rog Swift to 75hz???
Replies: 10
Views: 9257

Re: How can you set a Rog Swift to 75hz???

Well, for what it's worth, I run my old-ish 60Hz monitor (XL2370) at 77Hz. It can run at anything from 46Hz to 77Hz with very fine granularity; I made a 47.952Hz (for 23.976FPS content), for example. Zero frame skipping at all timings. It's quite strange that more high-end monitors are so limited to...
by RealNC
20 Jan 2015, 13:06
Forum: Input Lag / Display Lag / Network Lag
Topic: CSGO less threads[cores] less input lag?
Replies: 27
Views: 28215

Re: CSGO less threads[cores] less input lag?

honestly imo the source engine and csgo suck (as in technically) and nothing really matters as long as you get >200fps I'm not sure about that. CSGO and also all previous CS games felt best to me. The controls feels immediate and responsive. The other FPS games I played, CoD or Battlefield, you nam...
by RealNC
18 Jan 2015, 14:09
Forum: Input Lag / Display Lag / Network Lag
Topic: CSGO less threads[cores] less input lag?
Replies: 27
Views: 28215

Re: CSGO less threads[cores] less input lag?

Trip wrote:I thought source games had a specific config option to disable multicore rendering.
It does have that option. It's called "multicore rendering" in the video settings :mrgreen: The "-threads" option just controls the amount of threads used IF the "multicore rendering" option is enabled in-game.
by RealNC
18 Jan 2015, 14:05
Forum: General — Displays, Graphics & More
Topic: How can you set a Rog Swift to 75hz???
Replies: 10
Views: 9257

Re: How can you set a Rog Swift to 75hz???

Does 72Hz work? Or 70?

If yes, then that could mean the display can't go below 85Hz, and 60Hz is internally doubled to 120Hz (which would make 72Hz doubled to 144Hz.)

You might also try to overclock the display to 150Hz, so that 75Hz would look perfect (doubled.)
by RealNC
17 Jan 2015, 12:41
Forum: General — Displays, Graphics & More
Topic: HALL OF SHAME: List of games with locked frame rates (60fps)
Replies: 74
Views: 152976

Re: HALL OF SHAME: List of games with locked frame rates (60

I've been playing a lot of "Elite: Dangerous". Unfortunately, even though their graphics engine renders at any FPS, if you switch to a mode higher than 60Hz, animations outside the ship are still happening at 60 updates per second, even when their engine is rendering at 120FPS. It looks like their p...
by RealNC
16 Dec 2014, 04:23
Forum: Input Lag / Display Lag / Network Lag
Topic: CS:GO -- Does 2 milliseconds matter?
Replies: 48
Views: 52406

Re: CS:GO -- Does 2 milliseconds matter?

I would need to draw images here to explain. OK, consider this. You're getting at least 128FPS. You do a flick shot. The spots that the shot can register are "quantized" in 7.8ms steps due to 128 tickrate (distance in time units here works the same as in racing.) Imagine a screenshot of the game, wi...
by RealNC
15 Dec 2014, 07:41
Forum: Input Lag / Display Lag / Network Lag
Topic: CS:GO -- Does 2 milliseconds matter?
Replies: 48
Views: 52406

Re: Does 2 milliseconds matter?

Consider that an AWP flick-shot is in the ballpark of 2-3ms. uh no Oh yes. The moment between you moving the mouse and clicking the button can be that low. Note: not the reaction time of you seeing the player and moving the mouse; that's in the 130ms range at best. I mean time between mouse move an...