G-Sync is NVidia-only. Freesync is AMD-only.
So what monitor you buy depends on your GPU.
Also, the BenQ Z and T series have neither G-Sync, nor Freesync.
Search found 3656 matches
- 27 Jan 2015, 15:10
- Forum: General — Displays, Graphics & More
- Topic: custom timings and flat panels
- Replies: 3
- Views: 3758
- 27 Jan 2015, 13:31
- Forum: Display Overclocking
- Topic: Disable refresh rate cap
- Replies: 1
- Views: 3311
Re: Disable refresh rate cap
As far as I'm aware, you can't. I have the same problem on my Samsung XL2370.
- 23 Jan 2015, 11:08
- Forum: BENQ Zowie Tweaking — Strobe Utility / Blur Reduction / DyAc
- Topic: What about 60fps?
- Replies: 10
- Views: 7906
Re: What about 60fps?
Another solution is to use 120Hz and enable the NVidia frame rate limiter (set it to 60FPS) using NVidia Inspector. You can do it globally, or on a per-game basis. As a side effect, this will result in much less input lag with vsync compared to running the monitor at 60Hz. It's what I would recommen...
- 20 Jan 2015, 13:11
- Forum: General — Displays, Graphics & More
- Topic: How can you set a Rog Swift to 75hz???
- Replies: 10
- Views: 9257
Re: How can you set a Rog Swift to 75hz???
Well, for what it's worth, I run my old-ish 60Hz monitor (XL2370) at 77Hz. It can run at anything from 46Hz to 77Hz with very fine granularity; I made a 47.952Hz (for 23.976FPS content), for example. Zero frame skipping at all timings. It's quite strange that more high-end monitors are so limited to...
- 20 Jan 2015, 13:06
- Forum: Input Lag / Display Lag / Network Lag
- Topic: CSGO less threads[cores] less input lag?
- Replies: 27
- Views: 28215
Re: CSGO less threads[cores] less input lag?
honestly imo the source engine and csgo suck (as in technically) and nothing really matters as long as you get >200fps I'm not sure about that. CSGO and also all previous CS games felt best to me. The controls feels immediate and responsive. The other FPS games I played, CoD or Battlefield, you nam...
- 18 Jan 2015, 14:09
- Forum: Input Lag / Display Lag / Network Lag
- Topic: CSGO less threads[cores] less input lag?
- Replies: 27
- Views: 28215
Re: CSGO less threads[cores] less input lag?
It does have that option. It's called "multicore rendering" in the video settings The "-threads" option just controls the amount of threads used IF the "multicore rendering" option is enabled in-game.Trip wrote:I thought source games had a specific config option to disable multicore rendering.
- 18 Jan 2015, 14:05
- Forum: General — Displays, Graphics & More
- Topic: How can you set a Rog Swift to 75hz???
- Replies: 10
- Views: 9257
Re: How can you set a Rog Swift to 75hz???
Does 72Hz work? Or 70?
If yes, then that could mean the display can't go below 85Hz, and 60Hz is internally doubled to 120Hz (which would make 72Hz doubled to 144Hz.)
You might also try to overclock the display to 150Hz, so that 75Hz would look perfect (doubled.)
If yes, then that could mean the display can't go below 85Hz, and 60Hz is internally doubled to 120Hz (which would make 72Hz doubled to 144Hz.)
You might also try to overclock the display to 150Hz, so that 75Hz would look perfect (doubled.)
- 17 Jan 2015, 12:41
- Forum: General — Displays, Graphics & More
- Topic: HALL OF SHAME: List of games with locked frame rates (60fps)
- Replies: 74
- Views: 152976
Re: HALL OF SHAME: List of games with locked frame rates (60
I've been playing a lot of "Elite: Dangerous". Unfortunately, even though their graphics engine renders at any FPS, if you switch to a mode higher than 60Hz, animations outside the ship are still happening at 60 updates per second, even when their engine is rendering at 120FPS. It looks like their p...
- 16 Dec 2014, 04:23
- Forum: Input Lag / Display Lag / Network Lag
- Topic: CS:GO -- Does 2 milliseconds matter?
- Replies: 48
- Views: 52406
Re: CS:GO -- Does 2 milliseconds matter?
I would need to draw images here to explain. OK, consider this. You're getting at least 128FPS. You do a flick shot. The spots that the shot can register are "quantized" in 7.8ms steps due to 128 tickrate (distance in time units here works the same as in racing.) Imagine a screenshot of the game, wi...
- 15 Dec 2014, 07:41
- Forum: Input Lag / Display Lag / Network Lag
- Topic: CS:GO -- Does 2 milliseconds matter?
- Replies: 48
- Views: 52406
Re: Does 2 milliseconds matter?
Consider that an AWP flick-shot is in the ballpark of 2-3ms. uh no Oh yes. The moment between you moving the mouse and clicking the button can be that low. Note: not the reaction time of you seeing the player and moving the mouse; that's in the 130ms range at best. I mean time between mouse move an...