Search found 2480 matches

by jorimt
23 Dec 2023, 11:12
Forum: Display Overclocking
Topic: PG27AQN + ADA
Replies: 10
Views: 2769

Re: PG27AQN + ADA

JediBrysen wrote:
23 Dec 2023, 03:43
Oh i was meaning jitter by mouse jitter sorry for not clarifying
Gotcha, no worries.
by jorimt
22 Dec 2023, 15:33
Forum: Display Overclocking
Topic: PG27AQN + ADA
Replies: 10
Views: 2769

Re: PG27AQN + ADA

Its not frame skipping, this is the most fluid the panel has been since having it imo. 0ms jitter is so nice. I was referring to this: I can get 290Hz but its unironically less smooth than 250Hz bc of jitter. If your meaning of "jitter" was something else in this case (achievable frametime/framerat...
by jorimt
22 Dec 2023, 09:09
Forum: Display Overclocking
Topic: PG27AQN + ADA
Replies: 10
Views: 2769

Re: PG27AQN + ADA

thats weird it says for 2560x1440 that 1440p 250hz is only 27.65Gbps and DP 1.4 can do 32.4Gbps I was speaking generally. It depends on the monitor. In the PG27AQN's case, it goes 360Hz 1440p max with DSC on and 240Hz 1440p max with DSC off. I.E. it doesn't have a factory overclock with DSC off tha...
by jorimt
21 Dec 2023, 18:21
Forum: Display Overclocking
Topic: PG27AQN + ADA
Replies: 10
Views: 2769

Re: PG27AQN + ADA

It’s DSC. If you want to use things like DSR/DLDSR and custom resolutions, you’ll need to disable DSC (which will limit it to 240Hz) in the monitor OSD. Can I do 250Hz without DSC? You can try, so long as it's below 1440p, but no guarantees; 240Hz 1440p 8-bit 4:4:4 chroma maxes out the non-DSC/nati...
by jorimt
20 Dec 2023, 14:34
Forum: G-SYNC
Topic: Does gsync work in DX12 games running in windowed borderless (while gsync set to fullscreen only via nvcp)
Replies: 4
Views: 18597

Re: Does gsync work in DX12 games running in windowed borderless (while gsync set to fullscreen only via nvcp)

CYCLOPSAG wrote:
20 Dec 2023, 13:43
does Vulkan behave the same way?
It should.

To confirm, activate the NVCP G-SYNC indicator; if it shows in the same scenario as with DX12, it's working.
by jorimt
20 Dec 2023, 08:49
Forum: Display Overclocking
Topic: PG27AQN + ADA
Replies: 10
Views: 2769

Re: PG27AQN + ADA

JediBrysen wrote:
20 Dec 2023, 00:01
It’s DSC.

If you want to use things like DSR/DLDSR and custom resolutions, you’ll need to disable DSC (which will limit it to 240Hz) in the monitor OSD.
by jorimt
19 Dec 2023, 10:07
Forum: General — Displays, Graphics & More
Topic: Gsync off+ vsync on?
Replies: 8
Views: 2138

Re: Gsync off+ vsync on?

For non-VRR low-latency "V-SYNC" 60 FPS, you can look into RTSS Scanline Sync, but it has to be at 60Hz 60 FPS, and typically, manually tuned. It's effectively a fixed refresh rate version of VRR (both steer the tearline off-screen), but it can be fussy. There really is no tear-free alternative to ...
by jorimt
19 Dec 2023, 10:01
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 11272

Re: TAA also makes games super blurry & its starting to be forced.

@jorimt, thank you for the clear definition and insight I can share to my non or lesser technical knowledge friends. Are you aware of any alternatives for the deferred rendered engine's/games? Where post-process AA is concerned (not counting the short-lived Nvidia TXAA, which was MSAA with a tempor...
by jorimt
18 Dec 2023, 14:07
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 11272

Re: TAA also makes games super blurry & its starting to be forced.

I'm just saying it's not *technically* hard to do, some games won't even provide basic FOV sliders despite how easy it is, the industry is just stubborn but ultimately is willing to conform it just needs an incentive such as a decent chunk of people wanting it and secondly to be made aware it's an ...
by jorimt
18 Dec 2023, 11:32
Forum: General — Displays, Graphics & More
Topic: TAA also makes games super blurry & its starting to be forced.
Replies: 20
Views: 11272

Re: TAA also makes games super blurry & its starting to be forced.

TAA is not as awful as it seems, and it doesn't have to remain a double edged sword, we shouldn't just throw our hands up in the air and accept it. I'm a game developer and I've been pushing for change on the inside, I just need people on the outside to let them know this is actually something a de...