Search found 112 matches

by drmcninja
02 Feb 2021, 10:37
Forum: General — Displays, Graphics & More
Topic: BenQ XL2546 (24.5" 240Hz TN) vs Alienware AW2521H (24.5" 360Hz Fast IPS)
Replies: 10
Views: 7277

BenQ XL2546 (24.5" 240Hz TN) vs Alienware AW2521H (24.5" 360Hz Fast IPS)

I have the XL2546. Should I upgrade to the AW2521H? I mostly play Overwatch at 300-400fps. I used to exclusively play with DyAc on Premium (the highest setting). I can tell there is a teeny bit of lag with it on though, when I quickly swap during play to a profile with DyAc disabled using their litt...
by drmcninja
02 Feb 2021, 10:28
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Blank
Replies: 0
Views: 943

Blank

EDIT: Wrong forum please delete
by drmcninja
04 Sep 2017, 18:51
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

https://www.reddit.com/r/Competitiveoverwatch/comments/6xet7k/your_mouse_input_is_being_buffered_to_the_next/ See the edits in the original post. CSGO and Quake Live is also tested to suffer from this issue, but uncapped framerate alleviates the issue at extremely high framerates. This is what was o...
by drmcninja
04 Sep 2017, 18:44
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

This might be an effect similar to what the Reddit user described as "subframe input polling". Where even at 60fps, 60Hz, a game like Reflex can poll input data at 1000Hz so qualitatively the input in those 60 frames rendered by the GPU and sent to the display are different than when playing Overwat...
by drmcninja
04 Sep 2017, 18:35
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

You're saying for the increased granularity, there needs to be quantitative improvement in the frames (more of them). I'm saying there are qualitatively better frames. Take 120 frames rendered in one second by the GPU. Take 240 frames rendered in one second by the GPU. If you use every other frame f...
by drmcninja
04 Sep 2017, 17:46
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

Also your tests indicate that Fast-Sync with 118 fps cap and 300 fps cap at 120Hz have identical input latency. They feel different to play is what I'm saying.
by drmcninja
04 Sep 2017, 17:24
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

You can see users on Blizzard's forum also reporting that Fast Sync feels better than V-Sync/G-Sync. I don't know how, but Fast-Sync has a different effect on the mouse position input than expected. I know you were referencing mouse movement/sensor response, but what I said still applies; Fast Sync ...
by drmcninja
04 Sep 2017, 14:24
Forum: Input Lag / Display Lag / Network Lag
Topic: Overwatch -- Lightboost 120Hz + Fast Sync
Replies: 57
Views: 50180

Re: Overwatch -- Lightboost 120Hz + Fast Sync

Step 2 different method: Using CRU Instead of using a fractional RTSS frame rate limit, you can instead continue using the default frame cap, but instead modify your monitor's refresh rate slightly. You can do that using CRU: https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU F...
by drmcninja
04 Sep 2017, 14:15
Forum: Input Lag / Display Lag / Network Lag
Topic: How many frames of lag are there with the following
Replies: 31
Views: 21070

Re: How many frames of lag are there with the following

Yeah, Fast-Sync (240fps@120Hz) felt more responsive (not in click latency, but in mouse cursor movement) than G-Sync/V-Sync on 118fps@120Hz by a bit and by a lot over V-Sync 118fps@120Hz. My aim was better, my mouse felt like I really was at 240fps, not 120fps (though it's only displaying 120fps, t...