Search found 36 matches

by pneu
20 Oct 2015, 03:39
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Black frame insertion software for non-ULMB monitors
Replies: 6
Views: 10715

Black frame insertion software for non-ULMB monitors

I am interested in the idea of software that turns every alternate frame to black pixels, aka 50% black frame insertion . It is currently possible to do with a shader however there are 2 drawbacks to doing it with a shader: 1. Only works for 3D applications (or applications that support shaders) 2. ...
by pneu
15 Oct 2015, 23:11
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

One other thing I notice at 120hz is that 30fps youtube videos have a lot less dropped frames. This is in chrome.

In 60hz I have to use svptube to send the videos to media player classic, in order to avoid dropped frames.
by pneu
15 Oct 2015, 22:20
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

I would either cap to something like 70 FPS and enable V-Sync, which should lock it to 60, or enable "double v-sync". I don't know if AMD's "double v-sync" behaves the same as NVIDIA's 1/2 refresh V-Sync or not. With NVIDIA, this is the smoothest way to display 60 FPS at 120Hz. Ah yes, double vsync...
by pneu
15 Oct 2015, 01:38
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

Just realised Bioshock Infinite is DX10/11 and therefore compatible with CCC's frame limiter. Result: smooth 60fps @ 120hz. But high input lag. Rivatuner's limiter is better with this game, smooth frame rate and low lag.
by pneu
15 Oct 2015, 01:20
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

Flip queue set to its minimum results in better frame-pacing on NVIDIA. You might want to check that. Setting it to 5 would result in a lot of unnecessary input lag. Triple buffering does nothing for smoothness, it just prevents tearing. The thing is, when I cap at 60fps @ 120hz , it eliminites the...
by pneu
13 Oct 2015, 09:35
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

Do AMD not have an equivalent to NVDIA's "1/2 refresh V-Sync" option? I think it might be called "double v-sync"? Yep Radeon pro can do it, which coincidentally I just got working with the competitive game I play despite it being blocked by anti-cheat, and am now successfully injecting the 60fps ca...
by pneu
10 Oct 2015, 02:02
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

What is this exact registry value for triple buffering for the AMD drivers? And how does it work and how can you test to see if it works? I tried setting one before and it did absolutely -nothing-. There's something called "EnableTripleBuffering" which seems to be for OpenGL. And EnableTripleBuffer...
by pneu
09 Oct 2015, 21:37
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

I was able to tune a smoother frame rate with 60fps @ 120hz by enabling triple buffering in the registry (the CCC setting appears to be broken as I noticed it doesn't always set the registry value properly) and setting the registry flipqueue size to its default value (0, which apparently = 3 prerend...
by pneu
08 Oct 2015, 21:14
Forum: Input Lag / Display Lag / Network Lag
Topic: 120hz refresh + 60fps rendered + vsync = ?
Replies: 15
Views: 18418

Re: 120hz refresh + 60fps rendered + vsync = ?

So I went and bought triple 120hz monitors and finally got around to testing this out. Here are my findings. 1. 60fps rendered,120hz refresh, vsync on Input lag is obliterated, identical to vsync off. However the framerate is unsmooth as there are many dropped frames. I was using Rivatuner as the fr...
by pneu
28 Sep 2015, 02:58
Forum: General — Displays, Graphics & More
Topic: Active HDMI to Display Port for 120hz
Replies: 3
Views: 2880

Re: Active HDMI to Display Port for 120hz

If it's not 3D, will 1.4a still carry 1080p at 120hz? It seems like all 1.4 can do 120hz, just not 3D. I tested it out just now on my MSI R9 270 which has HDMI 1.4a, currently feeding 1080p@120hz over HDMI to monitor without issue (except the MStar processor it in drops frames down to 60 for any hz...