Search found 95 matches

by Ahigh
24 Dec 2013, 03:32
Forum: Area 51: Display Science, Research & Engineering
Topic: [programming] Higher refresh rates on input and game update
Replies: 16
Views: 19178

Re: Higher refresh rates on input and game update [programmi

hm interesting but what can you do if the rendering takes a long time (10ms), which is totally normal for modern 3d games? how can you update the game loop without threads or something You do it more than once per visual frame. pseudocode: unsigned int msec( void ) { return real_time_clock_in_milli...
by Ahigh
24 Dec 2013, 00:00
Forum: Area 51: Display Science, Research & Engineering
Topic: [programming] Higher refresh rates on input and game update
Replies: 16
Views: 19178

Re: Higher refresh rates on input and game update [programmi

Game update loops should, in general, operate at independent rates. It is only necessary to operate in a thread if you have real-time feedback. On San Francisco Rush 2049 coin-op, for example, the input from the steering wheel operated on a 1ms interrupt at 1000hz. The vehicle simulation operated at...
by Ahigh
23 Dec 2013, 15:25
Forum: Area 51: Display Science, Research & Engineering
Topic: Blur Busters History / Creating a Strobe Backlight (2012)
Replies: 3
Views: 8023

Re: Blur Busters History / Creating a Strobe Backlight (2012

http://en.wikipedia.org/wiki/Talk:Display_motion_blur For me, August 2007 was when I started posting to the internet about this stuff. I bored plenty of folks at work with stuff about backlight strobing and variable refresh rates that now everyone is pretending just got invented. I don't know anyone...
by Ahigh
23 Dec 2013, 15:13
Forum: Area 51: Display Science, Research & Engineering
Topic: [programming] Higher refresh rates on input and game update
Replies: 16
Views: 19178

[programming] Higher refresh rates on input and game update

One thing that some people fail to realize is that a game can actually update the game state at a rate faster than the display. If you don't understand how it can still be important to update your inputs faster than your visuals, it's an interesting exercise to understand why. The game that is actua...
by Ahigh
23 Dec 2013, 14:38
Forum: General — Displays, Graphics & More
Topic: Show us photos of your displays!
Replies: 29
Views: 32434

Re: Show us photos of your displays!

That is so hard core. I agree with Mark's blog post. Getting these systems in front of eyes that have yet to understand backlight strobing and low latency how much of an effect it has on your gaming experience would be a very good thing to drive sales. My hat is off to the passion and drive of you g...
by Ahigh
23 Dec 2013, 14:26
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: LightBoost turned off by some games [solved]
Replies: 18
Views: 19855

Re: LightBoost turned off by some games

It's really a shame that so many hoops have to be jumped through for all this stuff to work. It would be awesome if more games recognized the display and somehow had a way to make a game option to turn on/off backlight strobing from the game menus. All this hackery is hopefully short lived and it is...
by Ahigh
23 Dec 2013, 14:23
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Brand Names of Strobing: LightBoost / ULMB / Turbo240 / etc
Replies: 14
Views: 18141

Re: Sequels to LightBoost and Similiar

I just purchased one of the Sony sets to see how well they perform. I started off buying the X900A, but I took it back since HDMI 2.0 still is so new that the graphics cards aren't supporting this type of output yet, but I have a KDL-47W802A in transit that I got for $1,098 (about $2,400 cheaper tha...
by Ahigh
23 Dec 2013, 14:11
Forum: General — Displays, Graphics & More
Topic: Optimal mouse DPI setting for 120 hz display 1080p
Replies: 36
Views: 43196

Re: Optimal mouse DPI setting for 120 hz display 1080p

One thing that some people fail to realize is that a game can actually update the game state at a rate faster than the display. If you don't understand how it can still be important to update your inputs faster than your visuals, it's an interesting exercise to understand why. The game that is actua...
by Ahigh
22 Dec 2013, 19:40
Forum: General — Displays, Graphics & More
Topic: Awesome a forum! [+Intro of myself, and my LCD work]
Replies: 29
Views: 24663

Re: Awesome a forum! [+Intro of myself, and my LCD work]

It does take a while to get things done, but we've got some great people working together to get all these display technologies together. Right now, these new 4K Seiki displays are the disruptive force in the marketplace. It's just amazing what these displays can do for so much less money. Especiall...
by Ahigh
18 Dec 2013, 23:04
Forum: General — Displays, Graphics & More
Topic: Awesome a forum! [+Intro of myself, and my LCD work]
Replies: 29
Views: 24663

Re: Awesome a forum! [+Intro of myself, and my LCD work]

When Mark and I first exchanged e-mails, I was working in Las Vegas as a researcher on display technology. But they didn't really care too much about my work in retinal blurring. I still managed to file some patents related to my research, but I doubt that they will ever be used. They are more appli...