Search found 43 matches

by MCLV
10 May 2021, 02:33
Forum: Area 51: Display Science, Research & Engineering
Topic: 1000 Hz: The Journey Begins
Replies: 26
Views: 132414

Re: 1000 Hz: The Journey Begins

Just for fun, here is my prediction: The highest refresh rate available in a gaming monitor will double approximately every 7 years. Supporting plot with datapoints for 120, 240 and 360 Hz: refresh_rate_prediction.png This gives us: First 480 Hz --> 2023 First 1000 Hz --> 2030 First 1000000 Hz --> 2...
by MCLV
30 Apr 2021, 14:29
Forum: Area 51: Display Science, Research & Engineering
Topic: Blurinator 9000 - Blur simulation software
Replies: 17
Views: 31452

Blurinator 9000 - Blur simulation software

I just published first version of a software for LCD blur simulation which I named Blurinator 9000. My goal was to create an educational tool for demonstrating basic effect in LCD motion blur physics rather than an industrial grade LCD simulator. I hope that you will like the result :) It is availab...
by MCLV
30 Apr 2021, 01:37
Forum: Area 51: Display Science, Research & Engineering
Topic: New Research on Display Format to Match Perception of Reality [Retina Refresh Rate Talk]
Replies: 10
Views: 9130

Re: New Research on Display Format to Match Perception of Reality

I realize that it's still a pre-print (that means that the paper was not reviewed yet) and not a finished paper but the problem with the paper is not that it is complex. The problem is that it's just plainly bad. Basically, the result is not any better than a back-of-the-envelope calculation based o...
by MCLV
29 Apr 2021, 15:57
Forum: Area 51: Display Science, Research & Engineering
Topic: New Research on Display Format to Match Perception of Reality [Retina Refresh Rate Talk]
Replies: 10
Views: 9130

Re: New Research on Display Format to Match Perception of Reality

I skimmed through the paper and I have to say that I don't think that 790 Hz is enough and that it is underestimated at least by factor of 2. When I tried to calculate required refresh rate from dynamic visual acuity based on other papers I usually got results in the range of 1.5 - 2 kHz, see my pos...
by MCLV
19 Apr 2021, 13:39
Forum: Area 51: Display Science, Research & Engineering
Topic: Is motion blur directly related to strobe visibility or not?
Replies: 20
Views: 13213

Re: Is motion blur directly related to strobe visibility or not?

Okay, then you can tell me what the refresh rate of the display should be to look perfectly sharp (about 95-99% of the time) in motion for a 24 inch 2560x1440 screen (now I have 82 hz) . I think Chief already answered you, it's roughly 1000 Hz on a sample-and-hold display unless you restrict moveme...
by MCLV
17 Apr 2021, 11:04
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Diablo 2 Blurry when character is in motion
Replies: 9
Views: 8661

Re: Diablo 2 Blurry when character is in motion

I experience the same thing. It is worse in full screen mode for me as well. I played Diablo 2 at a friend's house just a few days ago and his runs perfectly. There is no double image look when he moves around in game. It looks very smooth. He plays fullscreen, and it looks fantastic. He has object...
by MCLV
11 Apr 2021, 16:04
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Diablo 2 Blurry when character is in motion
Replies: 9
Views: 8661

Re: Diablo 2 Blurry when character is in motion

Yes, that's the effect of tracking moving objects at low fps. I dug out my old installation of Diablo II and checked how the motion looks like. I can basically see the same thing like you report. It is much more pronounced when running the game in fullscreeen mode. While it was still present in wind...
by MCLV
10 Apr 2021, 04:38
Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
Topic: Diablo 2 Blurry when character is in motion
Replies: 9
Views: 8661

Re: Diablo 2 Blurry when character is in motion

Indialien wrote:
08 Apr 2021, 17:56
When my character starts moving around, especially side to side, everything on the screen, except for my character, starts vibrating side to side really fast, creating a double vision blurry appearance.
Does it look similar to this? https://www.testufo.com/
by MCLV
07 Apr 2021, 15:29
Forum: General — Displays, Graphics & More
Topic: Why isn't the size of TVs (non-modular) growing?
Replies: 6
Views: 2630

Re: Why isn't the size of TVs (non-modular) growing?

I watch it from a distance of 2-4 meters (such a spread due to the shape of the sofa and the fact that the TV is in the corner) This range makes it really tricky to select correct size. If you would prefer 50" size at 2 m, it would correspond to 100" from 4 m to achieve the same FOV... So you will ...
by MCLV
07 Apr 2021, 04:59
Forum: General — Displays, Graphics & More
Topic: Why isn't the size of TVs (non-modular) growing?
Replies: 6
Views: 2630

Re: Why isn't the size of TVs (non-modular) growing?

and then I thought that by 2010-2015 there would be options in sizes 100,110,120 and more What is you viewing distance? What horizontal FOV would these TV sizes give you? A take from my personal perspective... At home, I run 50" TV with viewing distance roughly 2.7 m (9 feet). This gives approximat...