https://www.youtube.com/watch?v=x9n8Hz_RLqw
A couple minutes in he shows how the test looks with a 3000 fps camera on the LG CX OLED compared to a gaming IPS.
Pretty awesome to see the stark contrast between OLED and LCD pixel transitions.
Search found 295 matches
- 20 Oct 2020, 12:11
- Forum: OLED Displays
- Topic: LTT LG CX OLED Blur Busters UFO TEST
- Replies: 1
- Views: 4637
- 16 Oct 2020, 21:35
- Forum: Input Lag / Display Lag / Network Lag
- Topic: I have the new Razer 8000 Hz prototype gaming mouse on my desk.
- Replies: 710
- Views: 1125987
Re: I have the new Razer 8000 Hz prototype gaming mouse on my desk.
It would be awesome if there was a mouse tester web page like the test ufo pages. If that is possible to do in a web browser.
You could have a whole suite of tests people can do to quickly get their pc tweaked for peak performance.
You could have a whole suite of tests people can do to quickly get their pc tweaked for peak performance.
- 13 Dec 2019, 13:36
- Forum: Area 51: Display Science, Research & Engineering
- Topic: Global BFI or Rolling BFI; Which is better?
- Replies: 4
- Views: 7603
Re: Global BFI or Rolling BFI; Which is better?
Global is better. If you display the bottom of the frame later than the top of the frame motion is off by that time difference. The only advantage to scanning is you could reduce latency by displaying the frame data as it comes in, instead of waiting for the entire frame then displaying it. There ar...
- 06 Dec 2019, 00:13
- Forum: Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc
- Topic: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]
- Replies: 754
- Views: 557533
Re: Viewsonic XG270 with 'PureXP" MBR [pre-tuned by Blur Busters!]
Any chance this could get an "ELMB" update with gsync strobing?
- 26 Nov 2019, 09:52
- Forum: Forum System / Registration / Suggestions
- Topic: ### FORUM UPGRADED ### -- Comments?
- Replies: 24
- Views: 82615
Re: ### FORUM UPGRADED ### -- Comments?
Mobile is a huge improvement, looks great
- 23 Nov 2019, 19:41
- Forum: OLED Displays
- Topic: Why are there no 240hz+ OLED monitors yet?
- Replies: 8
- Views: 5505
Re: Why are there no 240hz+ OLED monitors yet?
Moreover, there are no OLED monitors on Blur Buster's monitor list - do none of them have acceptable latency, even @ 144hz? Do none of the OLED 144hz monitors rival the top IPS 144hz monitors? Thanks. Because they aren't out yet. The only high refresh rate OLED monitor you can get right now is the ...
- 18 Nov 2019, 11:49
- Forum: OLED Displays
- Topic: Why are there no 240hz+ OLED monitors yet?
- Replies: 8
- Views: 5505
Re: Why are there no 240hz+ OLED monitors yet?
Dell released a 55" oled monitor using LG's panels.
The resolution is 4k and DisplayPort doesn't have the bandwidth to drive 4k@240hz.
The resolution is 4k and DisplayPort doesn't have the bandwidth to drive 4k@240hz.
- 17 Oct 2019, 11:53
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Night/Day
- Replies: 8
- Views: 6550
Re: Night/Day
It's definitely you and not the hardware changing properties. You probably have more focus when it's night time and there is less ambient light around the monitor.
- 16 Oct 2019, 18:51
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input lag overlay
- Replies: 2
- Views: 3203
Re: Input lag overlay
Sort of, but it would be really hard to make. You would need some advanced software that intercepts your input and analyzes the frames being generated, and it would have to be smart enough to know a specific input lead to a specific thing happening on screen. You could potentially make something tha...
- 15 Oct 2019, 16:56
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Cap your fps people (battlenonsense)
- Replies: 62
- Views: 58440
Re: Cap your fps people (battlenonsense)
I'm guessing the gpu sweet spot percentage is based on the framerate fluctuation. The gpu utilization is taken over a timespan. So at 95% utilization it's waiting for the next frame 5% of the time. But that measurement is taken over the span of many frames. Some of those frames take longer to render...