Not without adding latency. At 20fps, 1 frame of latency is 50ms, not a good tradeoff.hejonar wrote:Using RTSS at least stabilizes frametimes.
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- 12 Feb 2019, 14:34
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Game locked at 20fps, what RTSS settings?
- Replies: 6
- Views: 4019
Re: Game locked at 20fps, what RTSS settings?
- 12 Feb 2019, 06:41
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Game locked at 20fps, what RTSS settings?
- Replies: 6
- Views: 4019
Re: Game locked at 20fps, what RTSS settings?
If the game is locked at 20fps, basically nothing you do will improve latency. The point of the adding a cap is to keep framerate under refresh rate(thus reducing buffering throughout the render pipeline), but you're already 40fps below your refresh rate, so it's not helping anything.
- 20 Dec 2018, 04:36
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Download -> NEW FPS Limiter for Vulkan, OpenGL, DirectX 9-12
- Replies: 19
- Views: 23963
Re: Download -> NEW FPS Limiter for Vulkan, OpenGL, DirectX
So basically there isn´t a single frame rate limter that doesn´t add input lag? That´s a shame.. None of the frame limiters add any input lag. In fact, they reduce input lag. The only exception is the NVidia limiter, which doesn't have a latency benefit. You seem to be confusing the fact that the e...
- 13 Dec 2018, 21:39
- Forum: G-SYNC
- Topic: About triple buffering
- Replies: 7
- Views: 17665
Re: About triple buffering
Off. All the problems that triple buffering solves are already fixed by g-sync. It would only come into play in some weird edge cases(dramatic changes in framerate), and to no benefit.
- 01 Dec 2018, 01:58
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Measuring keyboard input lag
- Replies: 56
- Views: 119482
Re: Measuring keyboard input lag
For mouse button latency, I agree with you. The lowest-latency mice buttons are probably at that level of 0-2ms. Building a good switch requires good electronics, tactility, and durability. Switches are usually outsourced to Huano/Omron for tactility. Omron switches often have double-click issues, ...
- 30 Nov 2018, 22:49
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Measuring keyboard input lag
- Replies: 56
- Views: 119482
Re: Measuring keyboard input lag
The three approaches I think are best all have in common a test platform capable of both GPIO and USBHost. The easy way I can think of is to slam the mouse button into a keyboard button at high speed. This causes some delay from physical key pressing speed, which is acceptable because humans have d...
- 30 Nov 2018, 15:18
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Measuring keyboard input lag
- Replies: 56
- Views: 119482
Re: Measuring keyboard input lag
The three approaches I think are best all have in common a test platform capable of both GPIO and USBHost. The easy way I can think of is to slam the mouse button into a keyboard button at high speed. This causes some delay from physical key pressing speed, which is acceptable because humans have d...
- 17 Nov 2018, 19:06
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Only g-sync or with v-sync?
- Replies: 8
- Views: 6511
Re: Only g-sync or with v-sync?
Leaving v-sync on will prevent tearing when the framerate recovers from a stutter, when the single frame interval is faster than the refresh interval. This will have a small latency penalty, but only for the frames that arrive early and would have resulted in tearing. The median latency shouldn't ch...
- 10 Nov 2018, 16:15
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Input Lag Test Analysis with Arduino Due and a 60Hz monitor
- Replies: 5
- Views: 5266
Re: Input Lag Test Analysis with Arduino Due and a 60Hz moni
I dug up this chart from some testing a few years ago: https://docs.google.com/spreadsheets/d/ ... nteractive
- 10 Nov 2018, 16:13
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Adaptive vsync vs Regular vsync Nvidia driver
- Replies: 4
- Views: 4858
Re: Adaptive vsync vs Regular vsync Nvidia driver
I also feel that "Adaptive VSYNC" has smaller input lag that regular VSYNC. I think that it is using double buffered VSYNC and thus has lower input lag versus the classic VSYNC which usyes 3 buffers. Are there any input lag tests for this? Normal v-sync is double buffered, and has the same input la...