Search found 94 matches
- 03 May 2019, 19:27
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Capped FPS or uncapped for lower input lag
- Replies: 4
- Views: 6056
Re: Capped FPS or uncapped for lower input lag
Higher FPS means less annoying tearing. But fluctuating FPS that's less than 300FPS also means less consistency. So it's a balancing act. For someone who gets between 250 and 350 fps most of the time, while in certain in-game scenarios dropping down to the low 200s, would capping at 200, 250 or not...
- 03 May 2019, 19:24
- Forum: Input Lag / Display Lag / Network Lag
- Topic: 128hz Refresh Rate CS:GO? 128hz Vertical Tweak?
- Replies: 3
- Views: 2547
128hz Refresh Rate CS:GO? 128hz Vertical Tweak?
I play CS:GO on 128 tick servers and thus I suspect that I would need at least 128hz not to be at a disadvantage and thus 120hz is somewhat out of the picture. However, I wonder if it would be stupid or wise to use 128hz instead of 144hz in order to "match" the tick rate of the server? Would 128hz o...
- 03 May 2019, 19:13
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Help to find optimal settings for FPS
- Replies: 5
- Views: 4117
Re: Help to find optimal settings for FPS
Could you expand a bit on this? Close to what exactly?Chief Blur Buster wrote:....that said, it is possible to get close (within a sub-refresh cycle) with carefully tuned RTSS scanline sync. That said, it can be fiddly.
- 03 May 2019, 18:23
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Frame Cap or Uncapped [CS:GO]
- Replies: 0
- Views: 1444
Frame Cap or Uncapped [CS:GO]
So, I’ve searched the internet trying to find an answer but everyone seems to have different suggestions and opinions. The two main suggestions, however, is to either cap to achieve stable framerate that's as high as possible in order to get a stable input lag / frametime. Or simply un-cap the frame...