Search found 162 matches
- 14 Nov 2022, 14:36
- Forum: Input Lag / Display Lag / Network Lag
- Topic: FrameView measures "PC Latency" now
- Replies: 17
- Views: 17873
Re: FrameView measures "PC Latency" now
8ms of latency in Fortnite with Reflex on + Boost against 10.5 ms of it off. Curious thing is that this behaviour happens even with an extremely low GPU usage and locked frequency overclock (2050 mhz). If the benchmark is accurate, then it shows that Reflex does more than managing the GPU queue. Wit...
- 06 Nov 2022, 15:52
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Bufferbloat on FTTH
- Replies: 29
- Views: 8365
Re: Bufferbloat on FTTH
It's similar to my connection (Vodafone 1Gb) receiving A or B. I had a second router, Ac68u, that runs the custom firmware (Merlin) that supports fq_codel. I noticed that for 1Gb, the router could not sustain the QoS and the CPU reached 100%. I had to reduce the bandwidth to 25Mb, and now I can hav...
- 05 Nov 2022, 15:06
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Bufferbloat on FTTH
- Replies: 29
- Views: 8365
Re: Bufferbloat on FTTH
It's similar to my connection (Vodafone 1Gb) receiving A or B. I had a second router, Ac68u, that runs the custom firmware (Merlin) that supports fq_codel. I noticed that for 1Gb, the router could not sustain the QoS and the CPU reached 100%. I had to reduce the bandwidth to 25Mb, and now I can have...
- 06 Oct 2022, 16:39
- Forum: Input Lag / Display Lag / Network Lag
- Topic: DLDSR reduces input lag (Confirmed by Frameview + video)
- Replies: 16
- Views: 13120
Re: DLDSR makes the game faster / mouse more responsible
I think they are doing additional PS management other than p-states.
All the tests were conducted in p0 (according to nvidia-smi) and prefer maximum performance was on.
If the GPU render time is shorter, it should have the opposite effect.
All the tests were conducted in p0 (according to nvidia-smi) and prefer maximum performance was on.
If the GPU render time is shorter, it should have the opposite effect.
- 05 Oct 2022, 17:29
- Forum: Input Lag / Display Lag / Network Lag
- Topic: DLDSR reduces input lag (Confirmed by Frameview + video)
- Replies: 16
- Views: 13120
Re: DLDSR makes the game faster / mouse more responsible
I did other tests creating DLDSR on top of a minimal resolution (800x600) using CRU and could not reproduce the effect. The game felt draggy in both resolutions. So my conclusions: - The GPU usage does matter . Not intuitive, but the game felt better with higher GPU usage (50~80). - 100% reproductiv...
- 04 Oct 2022, 14:20
- Forum: Input Lag / Display Lag / Network Lag
- Topic: DLDSR reduces input lag (Confirmed by Frameview + video)
- Replies: 16
- Views: 13120
Re: DLDSR makes my game fast / moure more responsible
## Technical comment: I don't know if that translates directly to lower latency, but the mouse is clearly more responsive. Theory 1: Maybe the GPU just deactivates the power savings to be "always ready" for deep learning processing? So it highly affects CPU-bound games. Theory 2: Maybe it's just th...
- 04 Oct 2022, 13:45
- Forum: Input Lag / Display Lag / Network Lag
- Topic: DLDSR reduces input lag (Confirmed by Frameview + video)
- Replies: 16
- Views: 13120
DLDSR reduces input lag (Confirmed by Frameview + video)
Hey, I'm testing DLDSR with 2.5x and you can feel the difference immediately from switching from the default resolution to the upscaled one. It's not a placebo and is easily reproducible. Just switch from the original resolution to the DLDSR one and check your game feel. Get used to the DLDSR one an...
- 01 Sep 2022, 08:18
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Display scaling and CRU
- Replies: 16
- Views: 7143
Re: Display scaling and CRU
I made a 1280x720 resolution at 240hz, but the option to choose between “full screen” and “aspect ratio” on my monitor is still greyed out 🤔 What resolution does the monitor say it's receiving? It should say somewhere in the OSD. This is the important clue -- this determines whether or not the moni...
- 04 Aug 2022, 14:18
- Forum: Input Lag / Display Lag / Network Lag
- Topic: Comparison Local Pc + Nvidia GeForce Now
- Replies: 11
- Views: 3281
Re: Comparison Local Pc + Nvidia GeForce Now
I think it is because the mouse capture is decoupled from the game. In Geforce Now you capture 100% of the mouse events at constant intervals and send that buffer to the server. When you render the game yourself: 1) The game reads at irregular times 2) The game can block mouse capture 3) You may hav...
- 09 May 2022, 04:13
- Forum: Input Lag / Display Lag / Network Lag
- Topic: 5950X Ram Timings Effect mouse responsiveness massively??
- Replies: 18
- Views: 7156
Re: 5950X Ram Timings Effect mouse responsiveness massively??
Always the same 2 or 3 names involved in uneducated discussions. Warning after warning. The more space we give to these users, less good people in this forum. Chief, quick suggestion: Integrate with Github and show some metrics. Or try to add some follower-like feature (or thumbs up). That way we ca...